HONORARY MENTION
How to Make a Decision
Matthew Brunner
My animation explores the relationship with fate while at the same time making light of both the decision making process and the authority of decisions made in high places. It depicts a situation where the validity of an answer, which would have resonance and power if arrived at inwardly, takes on the potential for banality, even absurdity, because it comes from outside.
Because computer animation can make an impossible event seem plausible it is particularly adapted to representing a Rube Goldbergian sense of space and possibility. My representation of space is only a plastic fabrication based upon expectations of cause and effect and an acceptance of the language of cinema. This results in a 'filmic' context where we do not question the existence of an impossible machine in a fluctuating space. In a similar manner my animation refers to the computer itself as a cooperative mechanism which is often perceived as an unerring 'black box' which accepts information and processes it with mysterious intelligence. It performs unimaginable tasks within an unimaginable space. To the inexperienced computer user the almost predestined results of that intelligence bear an uncanning resemblance to the roll of the die.(Matthew Brunner)
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