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No Way
In the fourth year of computer graphics studies at the Supinfocom the students are required to realize a film of several minutes in length using computer generated images. Geoffrey Guiot had already thought of a story the year before, which centered around the idea of having real people act in a computer generated environment. He was soon joined by Bruno Lardé and Jerôme Maillot (who was responsible for the postapocalyptic atmosphere), and the team was complete. The three started working in September 1997 and were soon granted permission to skip lectures. They met at Bruno’s, where they had gathered their computers.
Source: Geoffrey Guiot / Bruno Lardé / Jerôme Maillot / Heure Exquise
The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
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