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Prix Ars Electronica - Internationaler Wettbewerb für Computerkunst Prix Ars Electronica Prix Ars Electronica 1998 Computeranimation / Visual Effects
Le ressac
A waiting room, the tide is out. Wooden chairs are discovered, well ordered against a wall.Through an open window, we can hear children playing on a beach.
Everything seems to be quiet. A chair starts to move and then goes back to its first position. It slips again, followed by another one. Soon, all the chairs start moving, ebbing and flowing. More and more they knock against one another, violently, and they knock against the walls of the room, too, so that we hear a grinding sound reminiscent of waves breaking on the sand. Gradually, the chairs' movements become more and more ample, more and more flexible. The chairs seem to be like seaweed, and they are bathed in an aquatic atmosphere, as if they have been invaded by the tide coming in.
Suddenly, the sea pulls out.The atmosphere is the same as at the beginning of the film. Then from a high angle view, we discover a wooden wreckage stranded in the waiting room, which is as empty and quiet as in the beginning.

Source: Yves le Peillet

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