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Move (2006) Andrew Hieronymi
As soon as the player takes his place on the projection surface, the game begins. The object is to go through all six modules (jump, avoid, chase, throw, hide and collect) while evading the opposing graphic element. If the player collides with it, a sound announces that it’s Game Over. The degree of difficulty increases with each successive module. A camera system with object recognition capabilities serves as interface between the player and the game.
In contrast to other games, the player doesn’t see an avatar that represents him; instead, he interacts with the graphic elements himself. Since there’s no player-proxy, the action can’t be projected into a fictive realm.
With the friendly support of UCLA
Source: PILO
The right to reprint is reserved for the press; no royalties will be due only with proper copyright attribution.
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