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More and more kids and teens are into using their computer as a design tool. Outstanding achievements that have been honored by u19 - freestyle computing provide interesting and surprising glimpses of the technical skills and creativity of this cybergeneration. And once visitors are done soaking up some inspiration, they can head over to the Animation Studio and get busy on their own project.

Greenbox Studio

Make your ideas come true or get some inspiration from the u19-films. In any case your´re going to celebrate your big performance at the Greenbox-Studio or by taking part in one of the filmmaking-workshops at the Museum of the Future.
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u19 – freestyle computing 2008

“u19 – freestyle computing” is Austria’s largest computer competition for young people. Held annually in conjunction with the Prix Ars Electronica, u19 has established itself since its founding in 1998 as the link between the spirit of youthful creativity and our world’s high-tech future. Over the years, thousands of Austrians youngsters age 19 and under have taken part.
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we guide you

To effectively complement the 2008 festival theme, "A New Cultural Economy. The Limits of Intellectual Property" this year's tours and mediation program are being staged under the motto "Knowledge for All". Overview presentations will be providing interesting insights into the latest developments at the nexus of art, technology and society, but there'll also be room for highly individualized approaches and points of view.
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Slot Machine Drawing

Normally, when an artist draws a picture, he/she moves a brush, pencil or piece of chalk over a sheet of paper or canvas. But “Slot Machine Drawing” turns the world of graphic rendering on its head! Here, the background medium moves and the drawing instrument remains stationary.
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QuiQui's Giant Bounce

QuiQui, the little green dragon, is the darling of the Ars Electronica Center’s youngest visitors. Whoever collects the most objects together with QuiQui is the winner!
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Perfect Time

“Perfect Time” calls for active involvement on the part of the installation visitor, without whom the interface between virtuality and reality fails to take shape and the virtual world remains inaccessible.
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