01.09.-05.09. 10:00-00:00
Tartarus
Alan Price
(US)
A 3D simulation in real time involves the visitor in an exercise in futility. The viewer uses a touchscreen to guide a virtual figure carrying his burden in the form of a wooden chair through dilapidated staircases and dark rooms. Replications of the chair begin to accumulate, eventually building an impasse. At this critical point, the obstacles fade and the cycle repeats.
http://accad.osu.edu/~apriceReal time 3D graphics and game engine technology put the viewer in control of this representation of the individual’s daily burden. Prix Ars Electronica 2006, Honorary Mention Interactive Art back |