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Media Art and Architecture
ADDED
23.03.07
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Source.Code
Media Art as Guidance System

The Ars Electronica Futurelab’s projects focus on a thematic domain at the nexus of art, technology and society. Quell.Code (Source.Code), a media installation created especially for SAP’s corporate headquarters, is a prototypical example of this tripartite encounter. SAP, as an enterprise that configures and provides an organizational setting for abstract business processes, is Quell.Code’s point of departure. Business processes that actually take place within the company’s corporate structure are transformed into visualizations that populate the headquarters complex itself in the form of abstract creatures that react to visitors—for instance, timidly, politely encouraging, or even somewhat miffed. Thus, a visit to SAP Germany’s new premises means an encounter with the actual residents of the business world: its processes.
Media Art as Guidance System
Watercourses form axes. They connect and mediate, they move and direct. And they do so in the new headquarters of SAP Germany too. Here, state-of-the-art technology and one of human culture’s oldest navigational aids merge to form Quell.Code, a network of interactive signage pointing the way to the Visitors Center.

“Follow the Water!”
From its spring near the parking lot, the water makes its way to a 27-meter-tall steel Stele that functions as both a landmark and an interactive architectural element. Physical contact makes its inner workings pulse with light to the rhythm of the respective visitor’s heartbeat. From here, the watercourse flows toward the main entrance. Upon arrival, it morphs into a virtual current of data fed by the global processes of SAP software.
Every bit of system input and each line of recorded information is visualized as a “process-creature” swimming in a flow of data in which these virtual inhabitants interact with guests. The movement of the flow is taken up by the mechanically driven Data Wheel. The motive force for its rotation is provided by the “sum of all staff activities” in the SAP system.
The stream of data flows on, following the elevator car on its upward path with countless process-creatures along for the ride. Each of these swarms is formed on the basis of the attributes of the particular process that triggered it; the identity of the overall business process to which it belongs is revealed as a form of greeting in the headquarters’ 4th Upper Level. This is the destination: the new Visitors Center.

The Aquarium provides access to the substantive contents that are assigned to each respective creature; those going over the Data Fall—depicted as symbolic torrent of 1s and 0s—pass through a display. Being “touched” by visitors bursts the links of these character chains and they fall individually like raindrops back to the original source.

As a work of media art, this guidance system is meant as a statement that sets up a dialog between nature and culture—that is, human beings and architecture—and simultaneously opens up a lively, individualized way of looking at SAP’s business and information processes.


Special thanks to:
Emil Schweizer, Ernst Filbert, Klaus Nadler, Axel Stehrenberg, Albrecht Diener, Jörg Milde, Klaus Ketterer, Hannes Schreiner

 
 
 
 
   

Horst Hörtner
Idea & Concept

Stefan Mittlböck-Jungwirth
Idea & Concept

Peter Freudling
Idea & Concept

Christopher Lindinger
Idea & Concept

Martin Honzik
Idea & Concept

Horst Hörtner
Creative Director

Stefan Mittlböck-Jungwirth
Project Management

Michael Badics
Project Management

Yvonne Hauser
Project Management

Daniela Kuka
Project Management

Jutta Schmiederer
Project Management

Horst Hörtner
Architecture & Design

Peter Freudling
Architecture & Design

Andreas Jalsovec
Architecture & Design

Stefan Mittlböck-Jungwirth
Architecture & Design

Gerald Priewasser
Architecture & Design

Rudolf Hanl
Hardware Engineering (Manager)

Erwin Reitböck
Hardware Engineering

Jürgen Nussbaummüller
Hardware Engineering

Robert Abt
Hardware Engineering

Alexander Kneidinger
System Engineering (Manager)

Erwin Reitböck
System Engineering

Schober Bianca
System Engineering

Jakob Illera
Technical Consultant

Scott Ritter
Technical Consultant

Matthias Bauer
Software Engineering (Manager)

Dietmar Suoch
Software Engineering

Nina Valkanova
Software Engineering

Jakob Sebastian Doppler
Software Engineering

Doris Zachhuber
Software Engineering

Roland Haring
Software Engineering

Tiago Martins
Software Engineering

Florian Berger
3D Computer Graphics

Carl Johan Rosen
AI-Design & Development

Katharina Nussbaumer
Computer Vision

Kevin Quennesson
Computer Vision

Zachary Lieberman
DataFall

Andreas Jalsovec
Visuals & Rendering

Peter Freudling
Visuals & Rendering

Michael Lankes
Visuals & Rendering

Daniel Fellsner
Visuals & Rendering

Ramsy Gsenger
Documentation & Video

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