The “Humphrey” virtual reality station enables users to get a glimpse of a potential future of the Ars Electronica Center.
What does the future of the Museum of the Future look like?
The VR station at which gliding time travelers explore the museum building in its actual proportions provides an advance look at enhancement possibilities for the museum’s existing exhibits.
The virtual environment placed absolutely no constraints upon the developers of this application in implementing their fantasies. The TELEZONE architectural experiment becomes a game with creatures that users can design and fill with life, the Sky Media Loft is furnished with space-junk—the antiques of the future—and appears radiant in a moonlit ambience, the CAVE mutates into a space of unlimited possibilities.
Visitors are accompanied by virtual info-trainers (infobots) that provide them with information just as they do today.
The interface consists of a highly sophisticated fiberglass and steel harness that supports the user in a floating horizontal position. Navigation is done via head-mounted display that delivers visual and acoustic data.
The application itself was originally planned as a VRML, but was ultimately created using the game editor “Unreal” due to its superior graphic performance, and it therefore runs on a PC basis.
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