FH Hagenberg, Digital Media Department (AT)
THU September 4 2014 5 PM
FRI September 5 2014, 3:30 PM
SAT September 6 2014, 4:30 PM
SUN September 7 2014, 1:30 PM
MON September 8 2014, 5 PM
Ars Electronica Center, Deep Space
So-called serious games and other game-based solutions to problems have achieved notable successes in recent years when called upon to tackle a wide variety of problems—for instance, analyzing huge data sets or motivating XXL couch potatoes to get more exercise. Nevertheless, there’s hardly been any improvement in the framework conditions for the interaction of a lot of players in one and the same real space—it’s still gaming’s terra incognita.
Game Changer, a digital game suite assembled especially for Deep Space, boldly goes forth into this unexplored domain. It consists of several multiplayer game prototypes that function only by means of players’ physical presence and movements, and makes possible multifarious varieties of collaborative gaming.
Team
Jeremiah Diephuis (US), Andreas Friedl (AT), Wolfgang Hochleitner (AT), Georgi Kostov (BG), Michael Lankes (AT), Poorya Piroozan (IR), Christoph Schaufler (AT), Daniel Wilfinger (AT)