City Lights

Sophie Amelin (AT), Jeremiah Diephuis (US), Georgi Kostov (BG), Marlene Mayr (AT), Tobias Sichmann (AT), Eric Thalhammer (AT)

After a power outage, the city of New Orleans is in complete darkness. Players have to collectively solve puzzles and cleverly guide and manipulate rays of light with prisms, lenses and mirrors to bring the city back to life.

The interaction with the game world is made possible via a laser tracking system, which tracks the current positions of the players. The life-sized stereoscopic visualization of Bourbon Street on the immersive 16-by-9 meter wall projection makes players and spectators feel as if they were actually looking down the street.

City Lights / Sophie Amelin (AT), Jeremiah Diephuis (US), Georgi Kostov (BG), Marlene Mayr (AT), Tobias Sichmann (AT), Eric Thalhammer (AT), Credit: Magdalena Sick-Leitner

City Lights was created in the course of a semester project by Media Technology and Design students from the Hagenberg Campus of the University of Applied Sciences Upper Austria in cooperation with the research group Playful Interactive Environments and was specifically developed for Deep Space 8K at the Ars Electronica Center.

Credits:

Playful Interactive Environments / FH OÖ Campus Hagenberg