ELECTROLOBBY
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Brucknerhaus
04.09. 10:00-11:00

 

Python S60 - Mobile Python

Jurgen Scheible

 

Jurgen will serve a selection of examples as part of his workshop on programming mobile phones with python. Follow him on stage and continue later at the python workshop's desk. (Follow it by the Python workshop)

 

Brucknerhaus
04.09. 11:00-12:00

 

Arduino - Complex Sensors (Cases)

Massimo Banzi

 

A lecture dedicated to the understanding of complex sensor technology and how to attach it to Arduino. Massimo will introduce a selection of cases and how sensor technology was used.

 

Brucknerhaus
04.09. 12:00-12:30

 

Ludwig Boltzmann Institute’s “netzpioniere.at” project

Günter Reisinger, Marc Ries

 

 

Brucknerhaus
04.09. 12:30-13:00

 

Device Art

Machiko Kusahara

 

“Device Art”, featuring current works from the Japan Media Arts Festival

 

Brucknerhaus
04.09. 13:00-15:00

 

Symposium at the lobby

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The symposium will follow up the discussion at the Electrolobby.

 

Brucknerhaus
04.09. 15:00-16:00

 

Puredata - Cases

Hans C. Steiner, Koray Tahiroglu

 

Hans and Koray will follow up talking about their experiences with the hottest open source GUI-based programming language.

 

Brucknerhaus
04.09. 17:00-17:30

 

Retroyou_nostal(g)

Joan Leandre (ES)

 

"Retroyou_nostal(g)" is a software research project whose aim is to transform the original programs into self-running simulation environments. The conditions in four flight simulator programs are modulated in such a way that they can hardly be operated by human pilots any more.

Prix Ars Electronica 2006, Honorary Mention Interactive Art

 

Brucknerhaus
04.09. 17:30-18:00

 

Outerspace

Markus Lerner Andre Stubbe (DE)

 

"Outerspace" is a reactive sculpture that behaves like an animal. It desires to explore the space surrounding it and to seek contact. This "curiosity" motivates it to search for light, motion, finally contact. When it finds something interesting, this again increases its curiosity to find out even more. Inevitable, the viewer becomes infected by the impetus of the sculpture. Its basic form is inspired by sensitive insect antennae that are able to make flexible movements in order to explore the environment.

Prix Ars Electronica 2006, Honorary Mention Interactive Art

 

Brucknerhaus
04.09. 12:00-13:00

 

Bank of Common Knowledge

Oliver Schulbaum, Susana Gracia Noguero, Ivan Verges Pascual, Paula Rey

 

Bank of Common Knowledge ist als Wissenstransfer nach einem Open-Source-Modell angelegt, als Labor zur Erfindung und Erprobung neuer Produktions-,
Bildungs-, Organisations- und Distributionsformen, mit einer neuen Rollenverteilung für Produzenten und Rezipienten, Experten und Amateure. BesucherInnen können an der Bank of Common Knowledge teilnehmen, sei es durch Mitwirkung an der internen Organisation, durch das Beisteuern oder Abrufen von Wissen oder sogar durch Mitarbeit am Content, der online zur Verfügung gestellt wird.

Bank of Common Knowledge (BCK) is organized as an open source model of knowledge transfer, a laboratory for inventing and trying out new forms of
production, education, organization and distribution, involving new roles for producers and receivers, experts and amateurs, teachers and students etc. Visitors interested can participate in the BCK, either by joining the internal organization, or by offering or requesting knowledge or even by helping the artists produce contents to be distributed online.

http://www.bankofcommons.org, http://www.platoniq.net

 

Brucknerhaus
04.09. 14:00-15:00

 

Transactional Arts – Interaction as Transaction

Daniela Alina Plewe

 

Interactive media, especially the internet, are often situated in an economic context where interactions are actually transactions and an exchange of some sort of value takes place. We focus on artists, who use or apply economic principles and coin those works as "transactional arts". We will observe that many accomplished new media works actually have transactional features. In the field of transactional arts, marketplaces can become an art form, buying and selling are means of self-expression, mesh-ups may resemble online businesses and most important, incentives become artistic material.

 

Brucknerhaus
04.09. 15:00-16:00

 

Freesouls

Christopher Adams

 

FREESOULS captured and released by Joi Ito is a new book of portrait photography and free culture essays that aims to set a new precedent in commons publishing. The book brings to print the very best of Joi Ito's photography, as well as essays by Lawrence Lessig, Howard Rheingold, Cory Doctorow and others. The book's author and publisher will preview FREESOULS especially at the Ars Foyer, and discuss the project's origins, execution and import for independent artistic publishing under Creative Commons.

 

Brucknerhaus
04.09. 16:00-17:00

 

Two book presentations on interactive art and interface design

Christa Sommerer, Dorothée King, Laurent Mignonneau

 

BOOK 1:

The Art and Science of Interface and Interaction Design, edited by Christa Sommerer, Lakhmi C. Jain, Laurent Mignonneau, Springer Verlag 2008
Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.
Contents: Foreword Peter Weibel.- Introduction to the Art and Science of Interaction and Interface Design (Vol. 1) Christa Sommerer, Lakhmi C. Jain, Laurent Mignonneau.- Interactivity – A Word in Process Katja Kwastek.- Strategies of Interactivity Dieter Daniels.- Interfaces in Public and Semi-public Space Joachim Sauter.- Interactivity as Media Reflection between Art and Science Monika Fleischmann, Wolfgang Strauss.- Media Facades as Architectural Interfaces Laurent Mignonneau, Christa Sommerer.- Interaction Design for Ubiquitous Content.- Masa Inakage, Satoru Tokuhisa, Eri Watanabe, Yu Uchida.- Ubiquitous Gaming Interaction: Engaging Play Anywhere Tiago Martins, Nuno Correia, Christa Sommerer, Laurent Mignonneau.- Fashionable Technology – The Next Generation of Wearables Sabine Seymour, Laura Beloff.- The Hybrid City: Augmented Reality for Interactive Artworks on the Public Space Clara Boj, Diego Díaz.- Digital Art/Public Art: Governance and Agency in the Networked Commons Christiane Paul .



BOOK 2:
Interface Cultures. Artistic Aspects of Interaction, edited by Christa Sommerer, Laurent Mignonneau, Dorothée King, Transcript Verlag, 2008
From media art archeology to contemporary interaction design – the term interface culture is based on a vivid and ongoing discourse in the fields of interactive art, interaction design, game design, tangible interfaces, auditory interfaces, fashionable technologies, wearable devices, intelligent ambiences, sensor technologies, telecommunication and new experimental forms of human-machine, human-human and machine-machine interactions and the cultural discourse surrounding them. This book's aim is to give an overview of the current state of interactive art and interface technology as well as an outlook on new forms of hybridization in art, media, scientific research and every-day media applications.

Christa Sommerer (Prof. Dr.) and Laurent Mignonneau (Prof. Dr.) are professors and heads of the master and doctoral study course "Interface Cultures" at the University of Art and Industrial Design in Linz. They rank among the most influential media artists creating pioneering interactive art works. Dorothée King (M.A.) teaches and works on her doctorate at the Interface Cultures study program. Her main research field is "emotionality" in interactive arts.

CONTENT
Interface Cultures – Artistic Aspects of Interface Design CHRISTA SOMMERER, LAURENT MIGNONNEAU

INFORMATION DESIGN AND SOCIAL MEDIA with articles by CHRIS STARY, DIETMAR OFFENHUBER, JUDITH DONATH (MIT MEDIA LAB), JÜRGEN SCHEIBLE, STEFANO M. VANNOTTI, GEORG WEICHHART, GEORG RUSSEGGER

BIOLOGICALLY INSPIRED INTERFACES with articles by PAUL THOMAS, INGRID GRAZ, TOMOR ELEZKURTAJ, MIKA SATOMI, SABINE SEYMOUR, MISCHA SCHAUB

CULTURAL ASPECTS AND AESTHETICS OF INTERACTIVITY with articles by ERKKI HUHTAMO, CHRISTIANE PAUL, KATJA KWASTEK, PENESTA DIKA, DOROTHÉE KING, MAHIR M. YAVUZ, GIACO SCHIESSER, HIROSHI YOSHIOKA

STAGE-BASED AND AUDIOVISUAL INTERACTION with articles by SCOTT DELAHUNTA, MARTIN KUSCH, ANDREAS WEIXLER, SE-LIEN CHUANG, KLAUS OBERMAIER, WOLFGANG KOPPER, OLIVER WITTCHOW

INTERACTIVE ART PRACTICE with articles by GEBHARD SENGMÜLLER, ULF LANGHEINRICH, STATION ROSE (ELISA ROSE, GARY DANNER), URSULA ENDLICHER, KEIKO TAKAHASHI, KIM CASCONE, PAULO PEREIRA, HERWIG TURK, SYLVIA ECKERMANN

 

Brucknerhaus
04.09. 17:00-18:00

 

Fashionable Technology, The Intersection of Design, Fashion, Science and Technology

Sabine Seymour

 

The interplay of electronic textiles and wearable technology, wearables for short, and fashion, design and science is a highly promising and topical subject. Offered here is a compact survey of the theory involved and an explanation of the role technology plays in a fabric or article of clothing. The practical application is explained in detail and numerous illustrations serve as clarification. Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date. Given for the first time is a list of all the relevant information on research institutes, materials, publications etc. A must for all those wishing to know everything about fashionable technology.

 

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