Kobito – Virtual Brownies
2006
Takafumi Aoki (JP) Hironori Mitake Rikiya Ayukawa Takatsugu Kuriyama Toshihiro Kawase Takashi Matsushita Takashi Toyama Hiroshi Ichikawa Kazuyuki Asano Itaru Matsumura Yuichiro Iio Makoto Sato Shoichi Hasegawa Society for the Study of Robotics
Virtual imps are up to their mischief in the Ars Electronica Center. Whoever wants to catch ‘em in the act has to peer through the “Kobito window.”
In the real world, the Kobitos themselves remain invisible but their activities are there for all to see—for instance, when a tea can moves across a tabletop as if it were being pushed by a ghost. Visitors can take up contact with the Kobitos via real objects like the tea can, and when they do, they actually feel the resistance the Kobitos put up. But only on the monitor are the creatures’ reactions visible.
“Kobito – Virtual Brownies” is the first instance in which virtual creatures interact with physical objects. Previously, this took place strictly in cyberspace. To make this breakthrough possible, the physical objects’ movements in the real world had to be synchronized with the virtual world. The “Kobito window” displays a combined image of Kobito computer animation and reality.
With the friendly support of the Tokyo Institute of Technology
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