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Rez

2002

Tetsuya Mizuguchi (JP)

Prix Ars Electronica 2002, Honorary Mention / Interactive Art

A computer game that utilizes futuristic sounds and visuals to evoke the perception of trancelike states. Players shoot digital enemies to release the enemy’s frequency. These 'essence sounds' are multiplied upon themselves to create 'rhythm,' and 'rhythm' changes the graphics of the game itself. All of this amplifies the players' groove into creating original music.

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