Rez
2002
Tetsuya Mizuguchi (JP)
Prix Ars Electronica 2002, Honorary Mention / Interactive Art
A computer game that utilizes futuristic sounds and visuals
to evoke the perception of trancelike states. Players
shoot digital enemies to release the enemy’s frequency.
These 'essence sounds' are multiplied upon themselves
to create 'rhythm,' and 'rhythm' changes the graphics of
the game itself. All of this amplifies the players' groove
into creating original music.
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