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Digital Cubes

2002

Simon Schießl (DE)

A set of electronic cubes as an aesthetic-intelligent plaything —when two cubes are placed side by side, light patterns visualize the data flow of their information exchange. Each cube contains four terms (one per contact surface). Depending upon which vertical sides touch, their orientation and number, combinations of the following word groups are displayed: evil/good, smart/dumb, happy/sad, bored/excited, big/small, plenty/nothing, now/never, yesterday/tomorrow.

Concept und Realization: Simon Schießl