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Pixelspaces I

2002

Adrian David Cheok (SG)
Robin Clark (UK)

The aesthetics of 2-D flash animation have long since conquered the surfaces of our real world. Methods and strategies of contemporary architecture increasingly resemble those of computer games. We live in and with mixed realities, in the face of which experiential worlds, theme parks and D****lands visually amount to nothing more than antediluvian ghettos.
Game designers, exhibition architects and representatives of augmented or mixed reality present insights into and outlooks for gaming domains.

Coordination: Ars Electronica Futurelab, Project Management: Dietmar Offenhuber

Pixelspaces I
18.00 Einführung
18.30 Robin Clark/UK
19.30 Ernest W. Adams/UK
20.00 Adrian David Cheok/Singapore


Ernest W. Adams/UK. Freelance game designer, writer, game design theorist; he runs the popular gamedesign website: www.designersnotebook.com

Adrian David Cheok/Singapore. Principal Investigator at the Mixed Reality Lab at the National University of Singapore; experimenting with Virtual Environments and Augmented Reality as a new, hybrid narrative medium.

Robin Clark/UK. Architect and exhibition designer at Landdesignstudio, London; Landdesignstudio designed numerous large scale exhibition environments including the Playzone at the Millenium Dome.