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Prix2001
Prix 1987 - 2007

 
 
Organiser:
ORF Oberösterreich
 


DISTINCTION
Professor Brösl
Johannes Schiehsl, Peter Strobl , Conrad Tambour


Professor Brösl is an interactive 2D point-andclick adventure for the PC, in which you slip into the role of a confused and naive physics professor. The head of the research center where he works commissions him to improve the amount of products manufactured. Professor Brösl finally realizes that machine guns, drug deliveries and counterfeiting money are not part of the normal agenda of physics professors and researchers. In fact, the ZUUM Research Center is a well disguised front for the illegal underground organization ZUUM, whose insane leader of the same name wants to take over the world. After Professor Brösl has helped the staff with their problems and increased the production rate, he gains access to the huge, top secret military base that is located underground, under the research center, where he soon finds himself face to face with Mister ZUUM ...

The project Professor Brösl was made entirely in our free time, in other words on weekends and at night. To begin with, the programmer and background artist Johannes Schiehsl started programming the script engine, which was developed just for this game. Conrad Tambour designed all the persons and figures. First we discussed everything that these figures would have to be able to do and what their position in the room would look like. Then he drew them with a pencil and scanned them in, transforming them into vectors with the program "Streamline" and revising and coloring them in the Adobe Illustrator.
In fall 2000, the music student and composer Peter Strobl was hired to compose the soundtrack for Professor Brösl.
In early summer 2001, we started cleaning up the game, because it was too slow and boring to play. All the backgrounds were newly rendered, which resulted in intensifying the atmosphere. Then all the puzzles, dialogues and situations that were boring, were removed and replaced with others that were more exciting and bloody. In addition, all the interim sequences were revised and some were shot all over again.