HONORARY MENTION
complement
Franz Haider
Since things are already so complicated, do we have to make them even more complicated? It was with this in mind that I started Turbo Pascal: I wanted to test myself on its outdated input system and alleged clumsiness. But to my astonishment, I ended up in a neatly structured world that was lovely to play in. I was drawn in like a pile of endless paper in the fluttering whirr of a dot matrix printer.
To keep up my good spirits, I began to program a game that was to be limited in a similar way and well thought out. It was a matter of figuring out the most elementary of all game principles. That it had to be a guessing game between man and machine was clear. As far as the game itself was concerned, I wanted it to be easy to manage and not have any unnecessary packaging doodads.
After programming it, I added an English text and gave it a name. After all, I had to show I could be consistent: „The game evolved / On my quest for a new /And simple game principle in Agnes’ room / It was written and compiled/ On a 386 computer in a single evening / With no more than one hundred lines,“ I wrote in the description and sent it in.
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