Exhibitions |
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The interface between analog and digital, between the real world and a product of a programmer?s imagination will take center stage at this year's Brucknerhaus
exhibition. Large-format projects like the ?PingPongPixel? installation and the ?Vegetable Weapon? photo series beckon visitors to enlarge the scope of their
encounter with the Simplicity theme. Other works call for active audience participation?for instance, taking a test-stroll in ?CabBoots - Shoes with an Integrated Navigation System.?
All ?mobile city? works will also be represented at the Brucknerhaus in the form of infodesks, where you?ll find answers to your questions and assistance setting up links to the respective projects.
Beginning on opening day, visitors will be able to access all exhibits.
On September 1, the Brucknerhaus will close at 6 PM!
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Brucknerhaus / Foyer
31.08.-05.09. 10:00-19:00
CabBoots
Martin Frey
(DE)
CabBoots is an innovative interface for use in a pedestrian navigation system. The information transmission process can be perceived tactilely, is intuitively understandable, and is applied to the part of the body most directly involved in the act of walking: the foot. Conventional navigational devices normally communicate with the user on the acoustic and visual levels; CabBoots utilizes the faculty of kinesthetic perception, something that anyone who’s ever walked along a well-trodden path is familiar with.
www.freymartin.de/cabboots
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Brucknerhaus / Foyer
31.08.-05.09. 10:00-19:00
dun.AV
Michael Aschauer
(AT)
The Danube Panorama Project is an experimental approach to photographic mapping and cartography. It's goal is to produce a full panorama of the Danube's river sides by digitally slit-scanning its coastlines, resulting in a unique 'cross section' of contemporary Europe.
dun.AV was awarded an Honorary Mention in the 2006 Prix Ars Electronica’s Net Vision category.
http://danubepanorama.net
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Brucknerhaus / Foyer
31.08.-05.09. 10:00-19:00
nomadix: interaction on the move!
Markus Abt
David Dessens
Jan Dusek
Leander Herzog
(CH)
Videos, animated films and dynamic texts are creatively staged with the kinetic projectors developed by nomadix—a cleverly engineered combination of display, design and interaction as an appropriate response to the mobility that defines our urban realms. The nomadix projectors developed at the University of Art and Design Basel will be deployed at various Festival venues.
nomadix 2, Participants: Markus Abt, Jan Dusek, Leander Herzog; Coach: David Dessens aka Sanch, Mischa Schaub, Andreas Krach
http://nomadix.info
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Brucknerhaus / Foyer
31.08.-05.09. 10:00-19:00
Papierpixel
Aram Bartholl
(DE)
Paperpixel is a manually controlled, black & white display with a 6x6-pixel resolution. The 36 pixels are illuminated from the rear by a string of Christmas tree lights with one bulb positioned behind each pixel. The individual pixels are activated by a system resembling an old-fashioned barrel-organ, one that uses a wide paper strip programmed like keypunched computer cards.
www.datenform.de/pp
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Brucknerhaus / Foyer
31.08.-05.09. 10:00-19:00
Random Screen
Aram Bartholl
(DE)
Core components are a projection foil, a modified beer can and a small tea candle. The candle serves as a source of light; at the same time, the warmth it gives off sets the modified beer can in motion. The can, crafted into a sort of freely rotating fan mounted above the candle, can spin around freely. The candlelight shines through a window cut in the beer can onto a projection surface and makes the pixel light up. The individual pixels are stacked on top of and next to one another; the total configuration is the Random Screen.
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Brucknerhaus / Foyer
31.08.-05.09. 10:00-19:00
SemaSpace
Gerhard Dirmoser
(AT)
Dietmar Offenhuber
(AT)
SemaSpace is a fast and user-friendly diagram editor for visualizing complex semantic networks. The editor supports the creation of interactive 2-D and 3-D diagrams. The system enables the user to compute the layout of complex network structures in real time and to integrate additional information (e. g. images, sounds, texts) into them.
SemaSpace makes it possible to get a clear, comprehensible picture of the network’s structure, to evaluate complex semantic networks, and to move about within them using “sensory” navigation.
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Brucknerhaus / Foyer
31.08.-05.09. 10:00-19:00
Silver Cell
Aram Bartholl
(DE)
The “Silver Cell” cell phone carrying case works like a Faraday cage. A cell phone placed inside this case can neither transmit nor receive. The material it’s made of, a completely silver-coated polyamide fabric, remains transparent, so a modern cell phone’s display can be read through it.
“Silver Cell” makes it possible to evade any positioning or tracking activity by the telecommunications service provider. The user’s own personal dead-zone assures that he/she is the one who decides whether to leave behind a trace in any spatial data model.
www.datenform.de/silver.html
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Brucknerhaus / Foyer
31.08.-05.09. 10:00-19:00
The PingPongPixel
Jonathan den Breejen
(NL)
Marenka Deenstra
(NL)
The PingPongPixel is an interactive system of information depiction that totally dispenses with light as a medium. In the installation, each individual pixel is replaced by a ping-pong ball. On a 2x3-meter “screen,” 8,100 ping-pong balls depict images in various shades of gray. The images are fed in via MMS or digital camera. The installation’s low-speed performance is meant to constitute a counterpoint that the artists intentionally juxtapose to extreme user-oriented technologies.
With many thanks to: Paul Jansen Klomp, Alex Geilenkirchen, Koen Koevoets & Comhan Holland
PingPongPixel
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Brucknerhaus / Foyer
31.08.-05.09. 10:00-19:00
Vegetable Weapons
Tsuyoshi Ozawa
(JP)
Vegetable Weapon was begun in 2001. This series of photographs features people holding an arrangement of vegetables that resembles a rifle. Each of these “weapons” is made up of the ingredients of the favorite local dish of the person depicted in the photo. With this project, Ozawa follows in the footsteps of Dada and Fluxus artists: he utilizes a visualized language to portray political and social transformations, and uses humor and interaction in an attempt to break down stereotypes.
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