The latest games give evidence of a trend towards providing a package including high-quality editors so that users can independently create worlds for their game. In addition, there’s the possibility of revising the game content or completely eliminating it in order to use the engines for other types of applications. Since the onset of this development, dynamic interplay of light and shadow, 3-D sound, interaction and reflections have also become feasible, so that these PC-based applications don’t seem so “clunky” in comparison to high-end systems like they used to do. Now that the latest graphic accelerator cards offer very high resolution, game editors can, for example, also be employed for architectural visualizations.
The first successful attempt to use game engines in this way was to visualize the renovation of Linz’s OK Center for Contemporary Art. Then—in 1997—a few compromises still had to be made, since the processing and graphic performance was not yet very advanced. The visualization of the design of “Expo 2000” was clear proof of the qualitative improvements resulting from the latest developmental steps.