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06.10.99
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Mindsweeper

A multi-user sound and video game experience – “Capture the Bandwidth!”
MINDSWEEPER was conceived as a multi-user sound and video game experience. Teams composed of staff members of European media labs in Budapest (C3), Rotterdam (V2) and Linz (AEC) and linked up via broadband network battled to capture a flag representing dominance in virtual video and audio space. Each location sent out a signal mixed by VJs and DJs. As long as the flag was positioned in the neutral zone, the signals blended equally. But as soon as one team captured the flag, its members assumed control of the sound and video performance at all network-linked venues.



The interactive environment is based on the “third person shooter game” UNREAL, which makes group play possible and provides a chat channel for internal communication.

Dietmar Offenhuber
Keyresearcher / Interactive Spaces

Volker Christian
Programming

Horst Hörtner
Senior Executive Developer

Helmut Höllerl
Keyresearcher / Digital Surfaces

Andreas Jalsovec
Keyresearcher / Visualization

Stefan Eibelwimmer
2D Graphics

Pascal Maresch
Content Management

Werner Pötzelberger
Modeling

Markus Decker
Sound Design

Christopher Lindinger
Keyresearcher / Virtual Environments

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