Fundamentally new ideas and application forms are necessary to save conventional VR systems and concepts from the fate of the dinosaurs. How does the future of VR look as far as its use in exhibitions and museums is concerned? How and in what form are the game industry’s VR systems becoming available for application development? Current approaches to a solution will be presented and discussed in the framework of Pixelspaces.
Pixelspaces kicks off a long-term cooperative project being carried out by
the Ars Electronica Futurelab and the University for Artistic and Industrial Design, Linz.
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