crowd2cloud

Experiments in Crowd Gaming
2.9.-6.9.

Keep your eyes on the ball! This year, the balls will keep their eyes on you too. They know who touches them, they track social dynamics, and soon they will connect a local crowd to virtual crowds, via the cloud. crowd-2cloud is the next generation of large-scale physical crowd games. From one gigantic pleasure orb inspired by Woody Allen’s “Sleeper”, to hundreds of balls motion-captured with the latest technology, you will have the chance to play, experiment, and design your own games. Participants can experiment with the system, just bring your own laptop! We know how it will start, but it’s unpredictable how it will end.

Open Lab
2.9.-6.9.
Participants can experiment with our API to our motion capture balls in the dev space, and can sign up for slots in the event space to run their code in real-time on the big screen with the big balloons.

Open Demos
2. 9. – 6. 9. 13:00 – 15:00
Everybody is invited to try out the newest daily developments.

The Big Bounce
3. 9., 5.9., 6. 9. 21:30 – 22:00
ATTENTION: Performance at 4.9., 21:30-22:00 canceled!
Play the crowd2cloud team’s own games and the best of the new daily developments in this big show event.

NEWS: Sample code and API is already available online with simulator. Start coding in your bedroom already: http://crowd2cloud.org/code

www.squidball.net

Chris Bregler (US / DE), Sally Rosenthal (US), Kirill Smolskiy (US), Ian Spiro (US), Graham Taylor (CA), George Williams (US)

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