One of the absolute highlights of every Ars Electronica is the opportunity to meet Prix Ars Electronica prizewinners. Chaired by Prix Ars Electronica jurors, these discussions provide fascinating insights into the individual categories.
In “Die Fahnen Hoch?”, I’ve endeavored to deal critically with the mass gatherings staged by the Nazis. I oriented my approach on Leni Riefenstahl’s 1934 propaganda film Triumph of the Will.
Using various animation techniques we engaged under the professional guidance of MUKATO (Muzak, Karoline Riha and Thomas Renoldner) in a very intensive, physically strenuous but fascinating and ultimately pleasurable production process that brought forth Emoticon.
Fall of the House of Usher, based on the short story by Edgar Allan Poe, is a twelve-minute animation in which each still is generated by artificial intelligence. This is done by using a neural net (pix2pix) trained on the artist’s ink drawings from stills from the 1929 version of the film.
In the wake of Google’s AI Go victory, filmmaker Oscar Sharp turned to his technologist collaborator Ross Goodwin to build a machine that could write screenplays. They created “Jetson” who later renamed himself “Benjamin”, and fuelled him with hundreds of sci-fi TV and movie scripts.
The seventeen programs on the lineup of this year’s Ars Electronica Animation Festival – screened at Moviemento Movie 1 – are once again an international showcase of excellence in current digital filmmaking.
Blade Runner—Autoencoded is a film made by training an autoencoder—a type of generative neural network—to recreate frames from the 1982 film Blade Runner. The Autoencoder learns to model all frames by trying to copy them through a very narrow information bottleneck, being optimized to create images that are as similar as possible to the original images.
The Zukunftswerkstatt (FutureWorkshop) is the place to produce your own short films, reportage, blogs and animated clips. From brainstorming to shooting to editing to presenting the final cut—crews work together to bring a project to fruition.
Emergency Exit is a film about escape. It was produced with a 360° camera and thus conceived for virtual reality glasses. It’s the account of a protagonist who, due to social pressure, flees from her reality into the reality of her computer games.