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Allday Events

The following events are accessible all day with your ticket during the Ars Electronica Festival, September 7 to 11, 2017. Please note the start and end times of the respective events.

POINT ZERO—Human.0, Machine.0, Data.0

The art projects assembled in the spacious confines of the venue’s lower levels are dedicated to the question of essences—of being human, of the machine, and what it means to be born out of code. Set in a spectacular bomb shelter and spaces housing this building’s mechanical infrastructure, this exhibition takes full advantage of the unique atmosphere of a former postal service logistics facility.

Media Art between Natural and Artificial Intelligence

This exhibition offers a comprehensive look at current forms of artistic work with machine learning and AI. It is supplemented by a tutorial program by and for artists to impart what you have to know to get started using machine learning in artistic projects.

The Practice of Art and Science

The rapprochement, as it were, of art and science, the artistic exploration of new applications, is a key factor in the increasingly social dimension of new technologies in order to comprehend how reciprocal human-machine relationships, interactions among individuals and globally networked systems can not only be better understood but, above all, better designed. International crews of artists and scientists have taken up this task, and now present their works in this exhibition space.

Deep Space 8K

Just in time for the festival, Deep Space 8K—the ultimate attraction at the Ars Electronica Center—is premiering a series of new and fascinating visualizations. Thanks to 16×9-meter projection surfaces on the space’s front wall and floor, 8K resolution and sophisticated technical features like laser tracking, festivalgoers are in for breathtaking worlds of imagery and mind-blowing experiences over the five-day festival run.

STARTS Prize Exhibition 2017

Appointed by the European Commission, Ars Electronica has launched a prize to select the most pioneering collaborations and results in the field of creativity and innovation at the nexus of science and technology with the arts. Ars Electronica 2017 presents a selection of the prizewinning and nominated works of STARTS Prize 2017.

CyberArts 2017

Experience digital arts! CyberArts presents the most outstanding entries from the Prix Ars Electronica, the international competition of computer art, this year for the 20th time at the OK Center of Contemporary Art. This year’s exhibition shows award-winners and distinguished works from the categories Computer Animation/Film/VFX, Hybrid Art and Digital Musics & Sound Art. The intelligent and entertaining presentation impressively depicts the developments in digital art, the current discourse, and the associated issues.

Artificial Intimacy

Can a human love a robot? Can a robot love a human? When it comes to the question of how deep the emotional bonds between human beings and machines can get, then it pays to take a peek at a very special branch purveying futuristic technical visions: smart sex toys, tele-dildonics and sex robots. “Artificial Intimacy” permits you to enter this erogenous zone.

Ars Electronica Gallery Spaces

The Ars Electronica Gallery Spaces were coined in response to growing mutual interest on the part of media artists, collectors and galleries as a setting for protagonists to compare experiences and to discuss, among other topics, such core issues as the long-term maintenance and conservation of media-art projects and the many new formats and business models manifesting themselves on the growing online art market.

Eremocene (Age of Loneliness)

A mysterious, internally glowing creature, witnessed from several vantage points moves uncannily in a fluid motion within dense blackness. In a life-like, bio-morphic form, continually fading in and out of perception, enveloping sound, vision and movement are as one.

Mini Maker Faire Linz

Makers who love experimentation present their do-it-yourself projects on Sunday. Above all, this is about dialog: people can exchange their knowledge and experiences in speeches and workshops.


With the selected works, we aim to converge the issues in feminism with environmentalism. By framing the exhibition in this way, it is our hope to reinvigorate the eco-feminism that emerged in the 70s and was ignored for much too long. In this particular context, at the Ars Electronica festival in Linz, we address the local and transnational issues of feminism in media arts and the global issue of climate change.

Roads Less Travelled by . . .

The exhibition “Roads Less Travelled by . . .” features student projects from the Art and Technology course and the Erasmus Joint Master in Media Arts Cultures at Aalborg University. All student projects are the results of critical academic inquiries into art, technology and culture involving problem-based research and learning processes.


Virtual reality, augmented reality and mixed reality, total immersion in virtual worlds and superimposing data onto our reality—for several years now, everybody has been talking up these concepts and ideas once again. The VRLab in the Ars Electronica Center’s Main Gallery showcases the latest VR, AR and MR technologies.


Pacathon is an open innovation lab for discussing future play and future society through prototypes exploring new utilizations of PAC-MAN for people. PAC-MAN is a video game algorithm that was released by BANDAI NAMCO Entertainment Inc. (formerly NAMCO) in 1980.

BR41N.IO Hackathon

The BR41N.IO Hackathon brings together engineers, programmers, physicians, designers, artists and fashionistas to collaborate intensively as an interdisciplinary team. They plan and produce their own fully functional EEG-based brain-computer interface headpiece to control a drone, a Sphero or e-puck robot or an orthosis with motor imagery.

Women in Media Arts

Women in Media Arts is one of the most comprehensive databases dedicated to women working in these genres. It was started with information about women who have made a mark on the 36-year history of Ars Electronica and was opened to the public last year.

Social Things

The exhibition “Sense of Space and Time” contains fourteen projects ranging between design, art and technology. The projects were created by bachelor’s students from the Institute of Art Education, School of Arts, Ludwig Maximilian University of Munich, and by master’s students from the LMU Department of Informatics.


A person’s outer appearance, which can be deliberately modified, is juxtaposed to their fragile, immutable inner beauty. A human being’s exterior is characterized by age, cultural influences, social background, facial expressions and many other factors, and people can change how they “beautify” themselves, to a certain extent.

Sempookin Quartette

The Tokyo-based artist and musician Ei Wada started the “Electronicos Fantasticos!“ project, where he revives old domestic electronic devices and turns them into electronic musical instruments, in 2015. Among the various instruments the project has created is the “Sempookin“ (literally, “electric fan harp”).

Ars Electronica Futurelab Academy @ QUT 2017

Since 2012 the Ars Electronica Futurelab Academy has been supporting students and educators from international partner universities to engage in transdisciplinary practice. Collaborations with renowned universities in China, Japan and Australia have resulted in a range of exhibits and performances being presented at the Ars Electronica Festival.

Radical Atoms

How do we get the digital (back) into the physical world? An answer to this question could be so-called radical atoms. In a sort of digital core meltdown, they bond information and material—the information liberated from the constraints of the pixel realm, the atoms wrenched out of their static state and set in motion. The results are smart materials that can be computer-modeled and remodeled into ever-new forms.

Farmers’ Market

Bio Austria is the association of Austrian organic farmers and thus the advocacy group for organic farming in this country. With approximately 12,500 members, it is also Europe’s largest organic farming association.

Ars Electronica Animation Screening 2017

The seventeen programs on the lineup of this year’s Ars Electronica Animation Festival – screened at Moviemento Movie 1 – are once again an international showcase of excellence in current digital filmmaking.

Workshop Space

The Workshop Space is located in a room with a big triangular table with room for speakers, artists and visitors alike. Visitors can join the discussions and presentations or just sit at the table and listen.

Lecture Stage

Being the smaller sister of the big Conference Stage so to speak, the Lecture Stage will also be a hot spot for attending high-level panel discussions with top-class lecturers.

Featured Artists: Time’s Up

A new generation of artists emerged in Linz in the 1990s, where, as you might expect in a town of heavy industry, they began concentrating on the technological changes happening in our habitat. Particularly noteworthy is the Time’s Up collective headquartered in the “idyllic” setting of Linz Harbor. The group, which has gone on to make a name for itself worldwide, is this year’s Featured Artist. The Lentos Art Museum will showcase its work.

ET 65

Driving a six-ton earthmover using only the power of your mind or your eyes? Outfitted with cutting-edge BCI and eye-tracking technology, visitors of all ages can maneuver an ET 65 track-driven earthmover and operate its 7-meter-long excavator arm.

The Mobile Ö1 Atelier

Almost traditionally Ars Electronica Festival and cooperation partner Ö1 stage the Mobile Ö1 Atelier. The living cooperation with Austria’s cultural public-radio broadcasting station is once again located at the entrance to the festival’s main quarter, POSTCITY.

e-mot-ivat-ion—Feeling the Ex-Tension

The installation makes the im-mediate/d interaction in social situations felt by media—by sound-gestures mediating the hedonic value of bodily interactions and in this way creating common emotional environments.

Sense of Space and Time

The exhibition “Sense of Space and Time” contains fourteen projects ranging between design, art and technology. The projects were created by bachelor’s students from the Institute of Art Education, School of Arts, Ludwig Maximilian University of Munich, and by master’s students from the LMU Department of Informatics.

Made in Linz

Students in the Interface Cultures master’s program experiment with the development of interactive prototypes, musical interfaces, conceptual installations and interaction critiques and also broaden their view by encountering and collaborating with other international fellows who are investigating these topics from a different cultural context. All the artworks, prototypes and various interfaces in this year’s exhibition have been made in Linz.

Computer Music & Media Composition

The three installations presented at the POSTCITY, laying out sonic spaces rather than musical sequences, reflect not only this fundamentally open approach to the question of what musical art is or could be these days, but also the media composition course’s deep integration into the university’s other fields of study.

Semiotics of the Laboratory

Semiotics of the Laboratory aims to question the symbolic and semantic properties of laboratory practices when they are interpreted at face value—that is, merely through their visual observation, without the narrative that tries to explain their scientific meaning. It is a laboratory observing the interpretation of the laboratory practice itself.

Natural Intelligence—NI

Natural Intelligence—NI is a selection of artworks from the research group GIIP and its partners. The assistive interfaces pursue the development of devices to enable people with physical and mental disabilities and/or immobility to talk, produce and teach arts—including three-dimensional scenery and sound.

netidee Open Source Community Camp

The netidee Open Source Community Camp is a two-day workshop that offers producers of open-source projects the opportunity to consolidate their efforts, to design them with sustainability in mind, and to obtain valuable input from mentors, experts and colleagues.

Top Swing Golf Robot 3.0

SOFEA’s Top Swing Golf Robot 3.0 is an electronically controlled swing robot made in Germany. Beginners, advanced players and professional golfers can work on their own individual swing.

The Plastic Lab

Washed up on our coasts in obvious and clearly visible form, the plastic pollution spectacle blatantly emerging on our beaches is only the prelude to the greater story that has unfolded further away in the world’s oceans, yet mostly originating from where we stand: the land. For more than fifty years, the global production and consumption of plastics has continued to rise.

STWST48x3: 48 Hours MIND LESS

An der Donau in Urfahr und unter dem Motto MIND LESS bietet STWST48x3, die dritte Ausgabe von STWST48, eine non-stop-48-Stunden-Showcase-Kunst-Extravanganza der expandierenden Art.

Geheimnis & Di@log

Die Ausstellung „GEHEIMNIS – Ein gesellschaftliches Phänomen“ schafft einen interaktiven Raum für die selbstreflexive Auseinandersetzung mit den zentralen Gegenwartsfragen um persönliche Freiheit und gesellschaftlicher Verantwortung.