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Ready for an awesome adventure in computer-designed worlds? Fly with Humphrey above the rooftops of Linz or let the CAVE immerse you into artificial, 3D environments!

Diorama Table

Have you ever seen ropes turn into railroad tracks or forks morph into cars? You haven’t? Then step up to the “Diorama Table” and check it out for yourself!
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Phantasm

Delicate butterflies flutter about in a dream-like world suffused with a pleasant blue light. Soft piano music plays in the background. An ideal spot to relax and dream.
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Digital Pheromones

Ants as a way to prevent traffic jams! Sometimes nature provides astounding solutions to the problems of everyday life, which is why scientists have repeatedly draw upon findings in the field of biology and applied them to technology. This process even has a name: bionics.
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Leonardo da Vinci (Application)

"Anything one man can imagine, other men can make real."
– Jules Verne

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Digital Archives

“Luxo jr.,” “Finding Nemo” and “Gone Nutty” are just a few highlights from the 20-year history of computer animation at Prix Ars Electronica. An interactive presentation system makes it easy for visitors to peruse outstanding animated films and visual effects that have been honored since 1987.
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Otorhinolaryngology (Application)

Simulation models in virtual space on the basis of real medical data—Ars Electronica Futurelab staffers have been working together with physicians, computer programmers, physicists and specialists in mechatronics to produce a visualization that simulates a journey into the inner recesses of the ear.
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Scrapple

“Scrapple” is an installation that offers a playful way to create music by simply shifting around objects.
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Humphrey II

The vision of being able to fly is certainly one of mankind’s oldest dreams. Gliding effortlessly above the roofs of Linz, seemingly freed from the pull of gravitation, or plunging into the depths of the beautiful blue Danube—Humphrey II makes it possible. Enhanced with a 3D underwater world and expanded navigation capabilities, the flight simulator installation that has been one of the Museum of the Future’s most popular attractions is now a diving simulator too.
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The Linz Local Transportation Hub (Application)

A bit of window-shopping in Linz’s brand new underground mall, a pleasant stroll through the park across from the train station and down a lovely tree-lined boulevard—the Ars Electronica Center showed the new Linz local transportation hub in the CAVE one year before its finishing!
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I.L.V.O. – Santo Stino (Application)

A CAVE application to visualize an international logistics center.
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VAI Training Simulator (Application)

Virtual reality simulator of a continuous casting plant for industrial steel processing.
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Liquid Meditation (Application)

A fountain spewing forth video images; a building in which objects suddenly turn into liquids and flow away–Margaret H. Watson has created an application that gives rise to an extraordinary atmosphere, one that invites visitors to partake of its pleasures in silence.
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Lentos Visualization (Application)

Architectural visualization of the new facility housing the Lentos Museum.
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solarCity (Application)

Virtual Reality application for the visualization of Linz's new "solarCity" neighborhood in the CAVE at the Ars Electronica Center.
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Cave (Application)

Cave, a VR installation, plays on the human need for orientation and calls into question the means available to determine one's position in space. A system of spaces which can be experienced sensorily become a labyrinth that provokes physical reactions on the part of the observer. Cave was commissioned by the Ars Electronica Center, and produced collaboratively by Peter Kogler, Franz Pomassl and the Ars Electronica Futurelab.
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Sinus Object (Application)

New means of architectural visualization
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Multi Mega Book in the CAVE (Application)

In "Multi Mega Book", Franz Fischnaller and Yesenia Maharaj Singh enable visitors to experience two epochs of human history: the Renaissance and the Digital Age. A virtual companion named Nem accompanies travelers along an adventurous path from an idealized Renaissance town to a futuristic Cybercity. In the process, "Multi Mega Book" subtly illustrates a bit of the history of media and culture: the way leading from the printed page to the electronic transmission of information.
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Virtual Reality Museum Vandalism (Application)

Acting out one's destructive drives
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Crayoland (Application)

A Charming Promenade
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CAVE

The CAVE is a cube measuring 3 x 3 x 3 meters. One side is open; the interior walls constitute its projection surfaces. In the CAVE, several individuals can simultaneously experience a virtual, three-dimensional world.
The CAVE was developed at the Electronic Visualization Lab in Chicago. Ars Electronica Center continually invites artists to design new virtual worlds (i.e. applications) for the CAVE based upon their own artistic conceptions.

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Greek Temple (Application)

The architecture of Antiquity
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