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interaction

1:1

The 1:1 project is about the relationship between a human and a robot camera—how they grow to be able to imagine each other in complex ways, seeing each other on a 1:1 scale.

[{Ghost}]

[{Ghost}] is an artificial neural network, an artificial intelligence that inhabits two different art institutions. It will be shaped by online text information derived from both the Kunsthaus Graz and Ars Electronica Center but mainly through the participation of their human audience.

ET 65

Driving a six-ton earthmover using only the power of your mind or your eyes? Outfitted with cutting-edge BCI and eye-tracking technology, visitors of all ages can maneuver an ET 65 track-driven earthmover and operate its 7-meter-long excavator arm.

Eurogym Space Debris

Help us clean up Deep Space! Having fun with space junk? Eurogym Space Debris, a game developed by high school students at Europagymnasium Baumgartenberg, makes collecting cosmic garbage a competitive challenge.

Disenchantment Space

In an artificial-intelligence society, a code is hidden from people. Even without understanding the meaning of the code we perceive it as a form of magic, which produces new results by using enormous quantities of data and broad parameters.

All of Us

All of Us explores the aesthetics of scars to highlight their visual aspects and exhibit something that is usually not on display. Apart from the visible wound, scars are also constant reminders of injuries and events.

Semiotics of the Laboratory

Semiotics of the Laboratory aims to question the symbolic and semantic properties of laboratory practices when they are interpreted at face value—that is, merely through their visual observation, without the narrative that tries to explain their scientific meaning. It is a laboratory observing the interpretation of the laboratory practice itself.

Reading Plan

Reading Plan is an interactive artwork with 23 automatic page-turning machines. When audiences enter the exhibition room, the machines start to turn the pages automatically and read their contents in the voice of elementary school students. The machines are a metaphor for a Taiwanese classroom.

Pool of Fingerprints

Pool of Fingerprints consists of a large display surface and a fingerprint scanner. The display surface is populated with fingerprints swimming like a school of fish. The visitor can release his or her own fingerprint and watch it swim with others.