Karma is the name of a module in the “Unreal Tournament” game engine that simulates phenomena like gravity in the game environment and thus makes virtual reality that much more realistic. In the “Karma” project, the visitor can move about in the game environment, observe scenes or intervene in them by taking hold of characters or shoving them aside.
The Ars Electronica Center’s CAVE™—run by the Ars-Box, a Linux cluster developed at the Ars Electronica Futurelab-is one of the few high-end VR environments that are made available to artists. For “Timeshift,” Kurt Hentschläger (A / USA) was invited to create a new CAVE world.
Production team: Friedrich Kirschner - Unreal engine programming and Mise-en-Scène
Claudia Hart - 3D Technical Director and character design Supervisor
Josh Bapst - 3D Character Designer
Richard le Bihan – Additional 3D Character Design & Rigging (with Mike Saffiano)
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