Charlotte Furet, Catherine Ka Hei Suen, Andre McQueen, George Philip Wright
Skin is our interface with the physical world. Sound and vision allow you to observe and understand, but touch allows you to interact. In the digital environment to go from the position of an observer to that of an active participant, a person must be able to feel the virtual world they are entering and the transition into it.
Skinterface is a skinsuit which allows you to enter the virtual world. It enables two-way physical interactions with computer-simulated objects and environments, creating a fully immersive experience. Located and tracked through 3D space, Skinterface is equipped with sophisticated actuators which convey subtle sensations, effectively converting virtual interaction into physical Feeling.
Beyond the experience of transition, the suit would also be capable of facilitating interactions with virtual objects or people—whether for entertainment, communication, virtual prototyping or many other potential applications.
Conducted as part of the Innovation Design Engineering program at the Royal College of Art and Imperial College London.