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Sense of Space and Time

THU Sept. 7-SUN Sept. 10, 2017, 10:00 AM-7:30 PM
MON Sept. 11, 2017, 10:00 AM-6:00 PM

Credit: Marco Richtsfeld

Art and Multimedia program at the Institute of Art Education, School of Arts at Ludwig Maximilian University of Munich (LMU) and Media Informatics Group of the Department of Informatics at LMU

The exhibition Sense of Space and Time contains fourteen projects ranging between design, art and technology. The projects were created by bachelor’s students from the Art and Multimedia course at the Institute of Art Education, School of Arts, Ludwig Maximilian University of Munich, and by two master’s students from the Media Informatics Group at the LMU Department of Informatics.

The Art and Multimedia course run by the Institute of Art Education and the Media Informatics Group provides a broad basic education in the field of art, design, technology and media informatics. Students learn the necessary skills in traditional imaging techniques as well as conceptual art work, programming, exhibition design, print and screen design, VR and AR and interface and interaction design and also foundation for a wide range of master’s programs.

The participating students are from various countries, including Germany, South Africa, the US and Iran. The projects were overseen by Dr. Karin Guminski, Dr. habil. Alexander Wiethoff supported by Beat Rossmy and Michael Käsdorf as research assistants, as well as by Dr. Martin Tomitsch, Dipl.-Inf. Univ. David A. Plecher, Gretta Louw and Phil Amelung. The curatorial design is managed by Dr. Brigitte Kaiser and Dr. Karin Guminski.

Most of the works take up current affairs of our society and of the individual in various ways, not only to inspire the viewer to think further, but also reach users through different experiences, some by inviting them to interact with the projects.

The group exhibition shows paper art, a light-shifting display, a tangible user interface for preschool music teaching, sculpting combined with AR, a VR project on lucid dreaming, an experimental digital comic, a media installation to a self-composed piece of music, reflections on digital avatars as self-representation, a board game with 3D-printed figures, an interactive light object, a didactic project on learning programming in the context of art, a drawing machine and a travel app for Paris.


Dreamality is a 3D real-time computer-generated, interactive virtual environment. In this project, users can move through surreal dream worlds and manipulate objects contained in them through various interactions.


The project MIRROR OF MINDS is a video installation with hidden content that can be accessed by interaction with the viewer.


“expACT” is an interactive experimental project with a focus on media pedagogics. Through cooperation it facilitates a new way of learning programming interactively.

Avatar as Prosthesis

Students and artists were invited to discuss the topic of avatars and to create their own representations, whether in 3D space or on paper.

Am seidenen Faden

In the installation “Am seidenen Faden” illustrations come to life with the help of augmented reality (AR).

Hanging Drawbot

“Hanging Drawbot” is a drawing robot that sketches lines self-sufficiently and algorithmically.

Call of Cthulhu

Inspired by H.P. Lovecraft’s short story “The Call of Cthulhu”, “Call of Cthulhu” is an experimental digital comic that aims to explore the boundaries of visual storytelling.

Light Shifting Display

“Light Shifting Display” is a transformable lighting display that presents real-time information in an ambient manner.


“COMB” is a shape-based interface for musical interaction.

Inside Paris

“Inside Paris” is an iOS travel application that allows you to experience Paris like a local. The focus is on three districts each with a distinct personality.


“Wolfszeit” is a hand-crafted, mission based board game that lets the player delve into a fantastic, foreign world.


“beauty(never)fades” is an AR application that visualizes the perception of feminine beauty from ancient times until today.

Out in the Dark

“Out in the Dark” is a mixed-media installation in combination with a music video. A wooden sculpture is used as a mapping object and as a stage-set for a performance.


2D-Zellkomplex” is an object that moves automatically to the music. The frequency values are transmitted to the servos, which move the panels of the “2D-Zellkomplex” accordingly.

Participating institutions:

Institute of Art Education, School of Arts at Ludwig Maximilian University (LMU), Dr. Karin Guminski, Dr. Brigitte Kaiser

Media Informatics Group of the Department of Informatics at LMU, Munich, Prof. Dr. Heinrich Hußmann, Dr. habil. Alexander Wiethoff

Supported by the Centre for Virtual Reality and Visualisation (V2C) of Leibniz Supercomputing Centre, Garching