Nonvisual-art is an image that is simultaneously visible and invisible. Cellophane foils and air bubbles trapped in a layer of adhesive refract in a highly artistic way the light shone onto them.
The project unifies Tobias Gremmler’s most recent video works. The comprehensive topic concerns the digital virtualization of the human, culture and mind.
SINGULARITY blends data, dance, music and architecture in an immersive performance that transports audiences into spaces of awe and delight. Large 3D holographic constructions appear interactively in space. The set-up combines a live-render program with motion-tracking cameras and triangulated projectors illuminating haze particles.
Landmarks consists of a series of 3D lenticular images. Corporeal constructions in the form of meshes of lines and flat shapes seem to rise from the image’s surface and float in space in front of the actual image plane. These fluctuating structures take shape on the basis of virtual wire-mesh models.
3D or stereoscopy is a widespread technique in cinema to visually immerse the audience. Nevertheless, the technology does not seem to be being used to create more immersive stories. Stereonarrativity is an attempt at an artistic use of 3D technology.
The hospital Omar Bin Abdul Aziz in Aleppo, also known as M2, was the target of fourteen bombings between June and December 2016. To be able to analyze the attacks, video and photo material taken in and around the M2 was collected and evaluated.
The “Interactive Diorama—Rembrandt, 1632, The Anatomy Lesson of Dr. Nicolaes Tulp” is a virtual-reality simulation of the original artwork by Rembrandt realized by professor Lily Díaz-Kommonen with the Department of Media Systems of Representation research group at Aalto University.
Pitoti Prometheus is a first in VR: ancient rock art that literally comes alive at 360 degrees. It is the film with the longest production time in history.