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design

Art Science: From Vision to Practice

In the first panel “Art Science: From Vision to Practice” Prof. Hiroshi Ishii from MIT Media Lab’s Tangible Media Group will lead the discussion about the transdisciplinary nature of creative work that crosses art, design, science and technology.

Dreamality

Dreamality is a 3D real-time computer-generated, interactive virtual environment. In this project, users can move through surreal dream worlds and manipulate objects contained in them through various interactions.

MIRROR OF MINDS

The project MIRROR OF MINDS is a video installation with hidden content that can be accessed by interaction with the viewer.

expACT

“expACT” is an interactive experimental project with a focus on media pedagogics. Through cooperation it facilitates a new way of learning programming interactively.

Avatar as Prosthesis

Students and artists were invited to discuss the topic of avatars and to create their own representations, whether in 3D space or on paper.

Am seidenen Faden

In the installation “Am seidenen Faden” illustrations come to life with the help of augmented reality (AR).

Hanging Drawbot

“Hanging Drawbot” is a drawing robot that sketches lines self-sufficiently and algorithmically.

Call of Cthulhu

Inspired by H.P. Lovecraft’s short story “The Call of Cthulhu”, “Call of Cthulhu” is an experimental digital comic that aims to explore the boundaries of visual storytelling.

Light Shifting Display

“Light Shifting Display” is a transformable lighting display that presents real-time information in an ambient manner.

COMB

“COMB” is a shape-based interface for musical interaction.