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THURSDAY, 01.09. TO 06.09. / ARS ELECTRONICA CENTER - MUSEUM DER ZUKUNFT
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Stocker Gerfried, Hörtner Horst, Mag. Höllerl Helmut, Eibelwimmer Stefan, Feldler Stefan, Blacher Nicoletta, Kolar Günther, Kirschner Friedrich, Naveau Nicolas, Polonski Bartosz, Seifert Alexander, Sugrue Christine
This is an interactive city map that enables users to customize the layout of visuals, texts and sound elements just like thumb-tacking items to a bulletin board. The programs used for the visualization of the cartographic material and the user interfaces make for easy, intuitive, user-friendly access. The intention is to get across the virtual cityscape’s specific quality through the retrievability of individual elements: soundscapes, visualized urban imaginings and text-based metropolitan impressions. The result is a unique, self-contained format for “location-based multimedia storytelling.” Plus, as a web application,WikiMap Linz is simultaneously a module of the web portal of “Hotspot Linz,” the city's wireless LAN initiative.
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Ars Electronica Futurelab
High-resolution stereoscopic panorama projections as well as new content for the CAVE and the Humphrey II flight simulator offer fresh looks into the digital world of virtual reality. The Ars Electronica Futurelab’s development of the ARSBOX system has meant the creation of infrastructure that can keep up with the latest projection and processor technology. This important advance will be demonstrated with a showing of “Millionenzimmer”, a 3D simulation of the magnificent state rooms in Vienna’s Schönbrunn Palace and a work that produces an amazingly authentic spatial impression.
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The “u19 – freestyle computing” exhibition won’t just be on display during the Festival; for the first time, it will be one of the Ars Electronica Center's featured attractions all year long. The prizewinning projects provide a glimpse of how young people are utilizing new technologies to realize their creative ideas. The exhibition also features a cross-section of works that have been singled out for recognition since the “u19 – freestyle computing” category was established in 1998. The diversity of creative and technological approaches—especially when critique of computer programs manifests itself in the form of innovative new programming ideas—reveals the true expertise of these up-and-coming software developers.
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Levin Golan
A virtual musical score is projected onto a table.Wind-up toys that move about upon it become sound-producing elements that determine the score's rhythm and pitch.
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This is a multifunctional space for exhibitions and workshops having to do with robotics, a venue for activities ranging from creatively implementing kinetic ideas with Topobo 3D building blocks to teaching beginners to program Lego robots and displaying humanoid automatons. An exhibit featuring examples of artificial joint prostheses by the Otto Bock corporation showcases practical application possibilities. Pointing the way for visitors to get to the Robolab is a fully functional, pneumatically operated hand, an R&D work-in-progress by the Festo Corporation.
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Projections on an unusual medium: the visitor has to sprinkle sand to make projected images visible. When you touch the sand, the projection disappears; physical intervention destroys the virtual images.
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On the day before the festival begins, the Ars Electronica Center opens its doors to the general public to premiere all the new installations.
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Lee Gicheol, Mok Jin-Yo
“Music Box” is an interactive Internet installation in which a hand-cranked music box serves as the musical instrument. The pins that stud the surface of a music box’s rotating drum are replaced by light-emitting diodes and its vibrating metal tongues by photo sensors. The installation visitor uses a mouse to draw a shape on the monitor screen. The shape is then illuminated on the LED-studded drum. When the user turns the crank, each sensor that is struck by a ray of light from an LED produces a sound.
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Portugaly Orna, Talithman Daphna, Younger Sharon
The children's game of jump rope is transferred into the world of computers, whereby the user's skill at jumping rope determines the course of a film narrative. Two projection surfaces arranged facing each other display a figure jumping rope and invite the installation visitor to join in. The user's success or failure is evaluated by a video camera equipped with motion-tracking technology. The results trigger reactions on the part of the figures to the actions of the visitor.
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Ars Electronica Futurelab
A new virtual world has been developed for the Ars Electronica Center's popular “Humphrey II” flight simulator. Now, visitors can explore an underwater domain in all its bizarre forms and blazing colors. Among the installation’s features are simulated ocean currents that let aquanauts go with the flow!
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Hashimoto Yuki
At a large table, installation visitors can select the image of an item of food or drink. They place a mug on top of them and then use straw to “drink” the courses they have selected. The second part of the installation offers a game option: cartoon figures carrying foodstuffs have to be captured with the mug in order for the user to be able to “enjoy” his/her food and drink.
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Ars Electronica Futurelab
At this interactive table, collectors’ cards function as devices controlling information displays, videos and animation sequences about this year's prizewinning projects in the “u19 – freestyle computing” category.
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A new motif for the facade of the Ars Electronica Center: "The Titans" by Zeitgenossen (Ursula Hentschläger, Zelko Wiener, AT).
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Kids and young adults are invited to traverse Ars Electronica’s exhibition landscape and to engage in some lateral thinking—including critical assessment—along the way.What appear to be diametrically opposed pairings or typical conceptual patterns (e.g. analog and digital, real and virtual, multi-cultural mixtures, tradition and modernity) will be highlighted and analyzed with the aim of bringing out new possibilities as well as dangers.
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