Pixelspaces Keynote
4. 9. 10:00 – 10:30
Horst Hörtner (AT)
Laboratory Director, Ars Electronica Futurelab
4. 9. 10:00 – 10:30
Horst Hörtner (AT)
Laboratory Director, Ars Electronica Futurelab
4. 9. 10:30 – 15:45
Ars Electronica Futurelab and Honda R&D are currently conducting collaborative research into the next generation-relationship between humans and robots. From industrial robots supporting the production process to humanoid robots, many researchers have explored the range of possibilities for robots. Recently, these robot technologies are integrated mostly with information technology, and we see the robotization of physical space emerging. Therefore the applied research contains important questions, such as how will we integrate technologies like the “Humanoid Robot ASIMO” into our daily life, and how we can influence human acceptance and coexistence.
Panel 1: Human Robot Interaction Design
4. 9 10:30 – 12:30
In the Human-Robot Interaction Design session, we will discuss how we can apply methodologies from the fields of art, motion, communication, and interaction to the problem of finding ways in which human robot interactions become natural and intuitive.
Schedule
Moderation: Christopher Lindinger (AT), Director of Research and Innovation Ars Electronica Futurelab
Panel 2: Human-Robot Harmony
4.9. 13:30 – 15:45
What is essential in creating harmony in a society living together with robots? We will take a close look at the key elements in considering the balance – not the border – between humans and robots.
Schedule
Moderation: Christopher Lindinger (AT) Director of Research and Innovation Ars Electronica Futurelab
4. 9 16:00 – 17:45
Real experiences and emotions play an important role for the immersive embedding of users in interactive entertainment & media formats that display great future promise. Here, the boundary between reality and virtuality becomes increasingly blurred. Interaction is considered the crux of modern digital media; it enables a global and mobile society to engage in new forms of exchange and encounter. Within the scope of this research, we are endeavoring to identify possibilities of how to playfully combine technology and entertainment, and what could serve as the basis of this fusion.
Schedule
Moderation: Roland Haring (AT), Senior Research Lead, Research and Innovation Group, Ars Electronica Futurelab
05.09. 10:00 – 12:45
The possibilities of integrating media design in architecture are vast and we have just begun to explore what we can do beyond putting big screens on façades. By converting the walls into a membrane for the dialog between the city and the citizens, we can construct attractive experiences that communicate the story of a building – be it commercial, as in retail environments, or educational, as in museums. We can respond to the need to find our way through endless corridors with the opportunity to create challenging artistic works.
Schedule
Moderation: Stefan Mittlböck-Jungwirth-Fohringer (AT), Director Media and Architecture, Ars Electronica Futurelab
5. 9. 14:00 – 17:00
If labs want to continue to lodge a claim to design excellence that they have rightfully earned, we’ll have to deal with the world around us. Incessantly progressing global warming, he widening of the so-called digital gap between urban areas and regions with lower-grade infrastructure and between industrialized and developing countries are just a few of the scenarios on which labs are expected to take a stand. The labs of the future will (have to) deploy their entire creative potential in order to utilize technology as a means of bringing about advances in other sectors (like social welfare and education) that have a major impact on culture.
Schedule
Moderation: Horst Hörtner (AT), Laboratory Director, Ars Electronica Futurelab, AT
3.9 10:00 – 12:00
The Future Factory is a heterogeneous, dynamic configuration populated by representative of a wide variety of approaches and diverse disciplines. The participants elaborate on their motivations and what results from them on the basis of works on display in conjunction with the Future Factory.
Moderation: Pascal Maresch (AT), Director Media Performance, Ars Electronica Futurelab
6. 9. 10:00 – 17:00
The Ars Electronica Futurelab invited media façades pioneers, who provide sustainable infrastructures and new communication platforms for modern active citizens. The main topic will be the possibilities that emerge between the virtual and real public space based on new cooperation models between socio-political, cultural, architecturally aesthetic and economic interests.
Schedule Part I: Reality and Vision
Moderation: Susa Pop (DE), Managing Director Public Art Lab
Schedule Part II: The aesthetic of light / Light Pollution
Moderation: Eckehart Loidolt, schneider+schumacher/Wien
Also see: Facade Festival
Britta Riley (US)
02.09.-07.09.
The Windowfarms Project is a fast-growing web platform that helps city dwellers grow food in their apartments year-round and channels their innovations into an open research framework for the future of urban agriculture.
Over 14,000 participants are building these compact vertical hydroponic gardens in windows around the world, proposing and testing design modifications, and experimenting with different vegetables and nutrients.
Supported by the municipal gardens of Linz.
2.9. – 7.9.
Access to healthy drinking water is a basic right, but also a technical and social challenge. Accordingly, experts in technology, biology, medicine, art and design collaborated on the development of the Quelle 01 (Spring 01) drinking water purification system. It takes local tap water, physically and chemically purifies it, and delivers water as if from a natural spring. The assignment was to achieve consummate drinking water quality, and to use local sources of water worldwide in order to avoid unnecessary transportation, cleaning and recycling of bottles. The outcome is to bring technology, nature and life into harmony in a way that has great future promise. Three of these devices will be exhibited at Ars Electronica.
3. 9 13:00 – 17:10
At this year‘s symposium, attendees will get an opportunity to hear about the individual works as well as to hear from a few of the people behind the concepts. They’ll go into detail about their individual approaches and discuss them with audience members. Here, the accent is on a lively process of exchange among participants.
Schedule
Moderation: Bernhard Böhm (AT), Project coordinator [the next idea]
Projektleitung Future Factory: Roland Haring (AT), Bernhard Böhm (AT)
Ausstellungsgestaltung: Gerald Priewasser (AT)
Akiko Hino (JP)
2.9. – 7.9.
“Dancing Information” is a media art that shows its participants what they and their friends are interested in on a common context. It works as a mirror that provides opportunities to discover hints for extending ones interest.
When a participant inputs his/her Twitter ID, photos uploaded by the participant are fetched from the Web and collaged in the shape of human. Then it starts dancing. Keywords surrounding the photos in the original web pages are aggregated and a topic of the moment is decided. If there are friends who are interested in the topic, one of them is chosen and his/her human shaped collage appears. Friends are found based on social relationships on Twitter. Photos that consist of a human shaped collage are selected based on the topic of the moment.
Throughout the experience of watching ones human shaped collage of photos, a participant expected to rediscover what he/she thought in the past. Furthermore, he/she may find something new from friends. Since information shown to the participant is selected based on his/her personal context, it is more likely to be triggers to broaden ones interest. “Dancing Information” is an approach to realize this in a joyful way.
Akiko Hino (Kyoto University), Yoichiro Hino and Norihiro Otsuki proceed this project. Akiko, as a chief creator, built the concept of “Dancing Information” and wrote the code of the visualization part. Yoichiro implemented the server side program and Norihiro worked as an adviser for the design part.
Minoru Fujimoto (JP)
2. 9. – 5. 9. 14:00, 17:00
Lighting Choreographer is a system to expand the expressive capability of human body by lighting. It makes light effects on the user’s body synchronized with motion and sound, focusing on the viewing point that the produced effects recursively influence the choreographer.
Although there are many approaches to computer enhanced performances where audio and/or visuals are operated based on motion information of a performer, they are too simple to control the details at his/her will in the sense of expansion of body expression. Furthermore, they do not provide a way of body expressions to exceed the limit of the physical motions, such as moving their arms at a very high speed. Thus, Minoru Fujimoto came up with the idea to expand the body expressions by interactively changing the color and the size of body parts and combining kinematics and visual effects of lights by controlling LEDs with considering characteristics of the human body.
A performer represents various kinds of the feel of material, e.g. heaviness, lightness, sharpness, pop, violence, and soft, by dancing. By adding light illumination, performers obtains three factors for body representation; motion, sounds and lights. The projects aim is to redefine the relations between the body, sounds and lights, and to enhance human expressions.
Project partners are the Yukari Uto (Tokyo University of the Arts), Noriko Seki (Kobe University) and Satoko Ishina (Kobe University)
Hiroshi Ishiguro (JP)
Osaka University and ATR
2. 9. – 7. 9
Hiroshi Ishiguro exhibited a “geminoid” during the Ars Electronica Festival 2009 as a featured artist. The geminoid is a tele-operated android modeled after his creator. Once the operator talks with visitors by using the geminoid, both the operator and visitors can adapt to the android body. The operator recognizes the android body as his own body and the visitors recognize it as the operator.
His newest project is a geminoid named “telenoid”. The unique appearance may be eery when we first see it. However, once we communicate with others by using the telenoid, we can adapt to it. If a friend speaks from the telenoid, we can imagine the friend’s face on the telenoid’s face. If we embrace it, we have the feeling, that we embrace the friend.
This work has been supported by Japan Society for the Promotion of Science (JSPS), Grants-in-Aid for Scientific Research, Scientific Research-S, Representation of human presence by using tele-operated androids.
2. 9. – 7. 9.
The artist in residence Matthew Gardiner chose Oribotics as his field of research, which thrives on the aesthetic, biomechanical and morphological connections between nature, origami and robotics. The design of the crease pattern, the precise arrangement of mountain and valley folds directly informs the mechanical design, so a key area of current research is discovering patterns that have complex expressions that can be repeatedly actuated.
Matthew Gardiners Oribotics have grown over 1,400 hours in the Fablab of the Ars Electronica Center. The 3D printer sits in close proximity to the Biolab, where plants are cloned using synthetic methods to educate visitors about gene technology. Symbolically, this highlights the connection to the many contexts where folding occurs in nature, the most significant being the folding of proteins, including DNA. This ‘origami of nature’ takes microseconds to complete thousands of folds, and a single folding error can profoundly affect the survival of the life form. Therefore, the newest generation has a polyester fabric membrane. Polyester is deformable by heat, and as such can be programmed with an oribotic pattern that will last for the life of the material, over millions of repeated interactions.
In an oribotic pattern, actuating a single fold causes every other fold to move; each fold is mechanically interconnected. The micro interactions occur with sensors, inside each bot a proximity sensor measures objects in front of its “mouth”. As an object approaches, the oribot blossom opens, causing 1,050 folds to actuate in the bot. Macro interactions occur via the network and software; each micro interaction is broadcast to every other oribot in the installation, causing the sympathetic movements of over 50,000 folds across the entire installation, creating a stunningly complex moving image.
Oribotics is the outcome of an artistic residency at the Ars Electronica Futurelab, produced in partnership with Novamedia and the Australia Council for the Arts. This project has been assisted by the City of Port Phillip through the Rupert Bunny Foundation Visual Arts Fellowship.
2.9. – 7.9.
Jitsuro Mase, Tom Nagae / DIRECTIONS Inc.
i3DG is a playful analog extension to an iPhone, converting its 2D display into a layered 3D view. Using the very old technique of placing a halfsilvered mirror at a 45-degree angle in front of an image, in a novel new context, the project serves as a timely critique of the popular memes of 3D displays and iPhones. As a gadget peripheral, i3DG can support a wide range of different applications, ranging from simple 3D videos and animations to accelerometerbased games.
2.9. – 7.9.
Ars Electronica Festival Exhibition by Keio-NUS CUTE Center
AmbiKraf is a non-emissive textile display that merges traditional techniques of printing and painting on textiles with novel interactive technology. Screen-printed patterns are subtly animated in response to the proximity of the viewer, drawing him or her to interact with the textile screen. We are exploring a new kind of product that stays true to its traditional roots as a craft but moves into becoming the craft of the Digital era, a NeoCraft. Ambikraf frees painting on textiles from its static form, rendering it dynamic and interactive. With the animation of this piece, printed flowers bloom and wither depicting the cyclic system and temporality of nature as well as the passage of time itself.
2. 9. – 6. 9. Workshop: 10:00 – 13:00 & 14:00 – 19:00
2. 9. – 7. 9. Exhibition
“Discover a problem in the everyday life and infuse a new medium to solve it.” SWITCH is an edutainment kit designed to create subtle entertainment in our life by combining a sensor and content. This project is a collaborative research between Ars Electronica Futurelab and ELEKIT, a company known for their educational electronic kits. SWITCH wants to give people the opportunity to explore experience design and learn about the daily tasks of interaction designers. Visitors can create their own SWITCH at the ELEKIT workshop center and add their work to the exhibition.
Ars Electronica Futurelab and EK Japan Co., LTD