Credit: Hyundai Motor Group
HYUNDAI MOTOR GROUP (KR)
The VH Award’s purpose is to discover promising but relatively unknown Korean artists creating media art. It seeks to support the art-making process of these young, talented media artists but to also help them gain international recognition.
To guarantee a fair evaluation, all award winners will be selected by celebrated curators from both Korea and other parts of the world. This will also facilitate the creation of fruitful, global connections between potential award winners and well-known curators. In addition, the VH Award will introduce a new genre of media art to the public. This centers on innovative ways of communicating information that ultimately promote a more tightly-knit field of art.
In order to showcase Korean media art in an optimal manner conducive to attracting global attention, the finalists will have the opportunity to display their works of art through the spectacular media wall located at the Hyundai Motor Group University—Mabuk Campus.
Hwayong Jung (KR)
Mantra is a digital panorama that represents a hyper-realistic landscape with the collapse of body language and sound generated from a digital object. Seungmu, a traditional Korean dance as well as a Buddhist ritual dance, is a mixture of flowing movements based on a rhythmic structure in the complexity of the transformation in intense, minimalistic expressions. It expresses human anguish and agony in dynamic and sensitive movement accompanied by traditional melodies.
Hear the Wind_Across the Borders
Hyungkyu Kim (KR)
Hear the Wind_Across the Borders portrays four symbolic sites where the Republic of Korea’s political, economic and historical contexts intersect from a contemplative viewpoint through the 2016 “axis of time.” By using 360-degree camera-work, the artist captures the landscape of “time and space,” which humans have not been able to possess, in a single screen, and establishes a new visual experience that existing cameras and technologies cannot realize.
Je Baak (KR)
A JOURNEY adopts the element of virtual reality from an RPG game, and yet eliminates its fundamental quality of achieving its goal through given “missions.” The symbols applied with the artist’s methodology create disparate worlds, and they guide the audience to travel around the creations. The poetic journey encountered in various metaphors will finally be complete as a narrative once the audience fills in the remaining blanks.
Stroll, Scroll and Sight
Sung Rok Choi (KR)
Stroll, Scroll and Sight narrates a human story of overcoming sufferings. This journey is described from multiple viewpoints that are invented from media history. From a first-person and a second-person perspective, audiences become God, gamer and a virtual “I. The artist induces the audience to experience the relationship between human, art and technology with their eyes, ears and bodies. Through these diverse interpretations, the artist unfolds a meditative story of a human being.