Tag

art

Orbital Perspective

On October 1, 2013, I left my dream job, the job I had worked my entire life to achieve, a job that took me to the depths of the ocean and to space. I left my career as a NASA astronaut for one compelling reason, to be able to share a very unique perspective our planet full time.

STWST 48×2

Following STWST48 in 2015, Stadtwerkstatt, the nerve center of Linz’s free/open culture, hosts STWST48x2, 48 hours of non-stop happenings along the Danube.

OK Night: Electronic Theatre

Electronic Theatre features all prizewinning works in the 2016 Prix Ars Electronica’s Computer Animation / Film / VFX category.

GRAMEEN CREATIV LAB – CIRC RESPONSIBILITY

Digitization is rapidly transforming the world of work—complexity is growing; speed is on the rise; developments are less and less predictable. This shifts the focus onto the question of what makes human beings irreplaceable in comparison to computers, and in what respects people could be superior to intelligent machines.

Sporophyte Collection

Julia Körner
Julia Körner explores biomimicry in 3D-printing fashion garments through her interest in nature and architecture.

Ars Wild Card +

Ars Wild Card is a smartphone app developed by Ars Electronica Futurelab which enables visitors to enjoy exhibitions in public spaces. Visitors can use it to get information about works in the exhibition, as well as photographing the works, even including themselves, and creating their original postcards.

Ars Electronica Futurelab Academy – QUT 2016

The Ars Electronica Futurelab Academy comprises a range of activities that share the goal of knowledge transfer and exchange with educational institutions and organizations acting at the nexus of art, design and technology.

Infinite Cube, 2006/2010/2013

Infinite Cube is a spatially concentrated, but at the same time expansive, kinetic installation. The spheres follow a computational narrative that moulds them into a fluid succession of abstract shapes.

inForm

inFORM is a shape display that gives physical form to digital information. Motorized pins extend from a tabletop to form a physical sculpture that users can view, touch and deform.

Ready to Crawl

Hiroshi Sugihara
Machines are usually completed by assembling parts which are manufactured in different ways and from different materials. In additive manufacturing (AM) it is possible to make several parts in an assembled state as one machine.