The Conduit is part performance, part interactive installation that investigates social engagement and the consequences of speculative technological and political frameworks. Participants will negotiate an eight-bit simulation of the future and its effects on our everyday social interactions.
Traditional wood-bending techniques require com- plex steaming equipment, labor-intensive forming processes and a high degree of expertise. In addi- tion, the natural pattern of wood grain and its physi- cal properties make it difficult to curve into complex shapes.
We envision that future wearable technology will move around the human body, and will react to its host and the environment. To proof this concept, we developed Rovables, miniature robots that can move freely on unmodified clothing.
bioLogic is growing living actuators and synthesizing responsive bio-skin in the era where bio is the new interface. Natto bacteria are harvested in a bio lab, assembled by a micron-resolution bio-printing system, and transformed into responsive fashion, a “Second Skin”.
SEEC Photography is a science-art project that investigates how light moves across objects. This happens at the speed of light and within a few nanoseconds.
This work introduces layer jamming as an enabling technology for designing deformable, stiffness-tunable, thin sheet interfaces. Interfaces that exhibit tunable stiffness properties can yield dynamic haptic feedback and shape deformation capabilities.
Energy or substance, air is one the most abundant resources on earth. In many mythologies across culture, air brings life to and animate static substance. PneUI explores the dynamic interaction between the air and sheet materials.
Infinite Cube is a spatially concentrated, but at the same time expansive, kinetic installation. The spheres follow a computational narrative that moulds them into a fluid succession of abstract shapes.
Lift-Bit is a modular, digitally reconfigurable furni- ture system that allows a sofa to seamlessly turn into a chair, a chaise longue, a bed, a complete lounge and a myriad of other configurations.
Lines have several interesting characteristics from the perspective of interaction design: abstractness of data representation; a variety of inherent interactions; and constraints as boundaries or borderlines.