Ars Electronica Center

Deep Space 8K: White Point 2016

The starting point of AROTIN & SERGHEI’s art Installation WHITE POINT for the Deep Space 8K is the smallest possible visible image: a single shining white light pixel of the matrix of 66 million of the 16 m x 18 m projection space is shown pulsing in the rhythm of a heartbeat.

Ghost Cell

You’ve never seen Paris like this before. Antoine Delacharlery’s animated film isn’t just a close-up of the French metropolis; it’s as if it puts Paris under a microscope. The urban organism with its inventory of streets, buildings and open spaces as well as the people, trains and cars moving about among them comes across like a concatenation of pale cells and nerve fibers.

Deep Space 8K: VR Playspace

Virtual reality applications tend to focus on the experience of an individual, creating an immersive experience that practically separates the user from the real world. VR Playspace strives to achieve a collaborative hybrid VR experience by integrating multiple VR players and live spectators into a cooperative game

Deep Space 8K: Paguro Idea

Paguro Idea initiated its first project in Nepal to support the reconstruction of villages, starting with Raghuchour in the Kavre Palanchowk district. Engineers without Borders supports the project in creating a concept to construct earthquake-resistant buildings with local materials and local resources as well as improving the water supply to secure a third crop.

Deep Space 8K: Media Wall Nexus

Media Wall Nexus is community forming public art project of Nanyang Technological University (NTU) Art & Heritage Museum, Singapore. It explores new terrains to enhance digital interactive media and fine-art expressions

Deep Space 8K: Orbits

The aesthetics of man-made objects in space, their appearance and especially their orbits are transformed into a minimal audiovisual performance, showing the poetic dance satellites and their trash perform while revolving around us. Seemingly chaotic paths mutate to amazing patterns of an almost organic nature—all of it due to pure physical necessity.

Deep Space 8K: Cinematic Rendering—Dissecting Theatre of the Future

Considering how computer tomography (CT) makes it possible to look inside the human body without resorting to a scalpel is actually quite fascinating in its own right, but the app Cinematic Rendering at the Deep Space 8K takes the teaching of the anatomy of the human body to the next Level.

Deep Space 8K: Scalar Fields

This work visualizes the pressure field around the soles of shoes. By using the fluid simulation software developed by the artist, the propagation of pressure in air is visualized in 8K video, with a marvelous sound experience.

Deep Space 8K: Sounds like Universe

Take an audiovisual tour of the cosmos together with students from Soundfactory EXTD (staged jointly by Linz Music School and the Ars Electronica Center) and the piano and flute class taught by Marco Palewicz and Petra Wurz

Deep Space 8K: Another Dimension of Fashion

Linz Art University’s new Fashion & Technology program invites festival-goers to take a virtual journey that opens up unexpected dimensions of the anatomy of clothing. Cinematic rendering, a new form of computer tomography, reveals garments’ interior structures that are invisible to the naked eye.