Theme Exhibitions ERROR – The Art of Imperfection

Error stems from the Latin word errō and does not only mean to be wrong but also to wander about. Wandering about – and wondering – seems to be a fitting mode when visiting a festival for art, technology and society that approaches such a multifaceted term as error. Of course, from a curatorial and certainly an organizational viewpoint, there have to be subdivisions, especially when it comes to setting up installations in premises measuring almost 100,000 square meters. The theme exhibitions have been structured according to two fundamental approaches, though they overlap to a great extent:

  • Error, Fake & Failure: . Art and Technology projects motivated primarily by research and exploration make up the exhibits in the large halls on the 1st Upper Level of POSTCITY;
  • Error in Progress: art and technology projects that are primarily means of artistic expression predominate in the large exhibition parcours arrayed in the spectacular spaces of the Lower Levels at POSTCITY.

Error, Fake & Failure

Inaccurate Collaborations
Cristóbal Valenzuela (CL), Anastasis Germanidis (GR)

Inaccurate Collaborations is a project that explores how generative and deterministic machine-learning algorithms can be used to create faulty and erroneous results that suggest new explorations for human-machine creative collaborations.

DEFOOOOOOOOOOOOOOOOOOOOOREST
Joana Moll (ES)

The project shows the number of trees needed to absorb the amount of CO2 generated by the global visits to google.com every second.

False Positives
Esther Hovers (NL)

The project False Positives is about intelligent surveillance systems – cameras that are able to detect deviant behavior within public space.

faster than light
Kentaro Kumanomido (DE/US), Thomas Anthony Owen (DE/US) 

Faster than light (2018) is a hybrid performance-film developed in Athens, Greece.The film presents a multi-layered journey that explores the entanglements of gender representation, ecology, and quantum intelligence.

Kissing Data
Karen Lancel, Hermen Maat (NL) 

Kissing Data encourages shared agency to explore, co-create and co-interpret intimate BCI data, to share dialogue and reflection on ethical design concepts.

Learning to See in the Dark
Chen Chen (CN), Qifeng Chen (CN), Vladlen Koltun (US)  

To support the development of learning-based pipelines for low-light image processing, we introduce a dataset of raw short-exposure nighttime images, with corresponding long-exposure reference images.

I Love you / I Hate you _TDS
Mathieu Zurstrassen (BE)

A computer gathers all the tweets posted by the current President of the United States on one hand and by a "Love Quotes" tweeter account on the other.

MetaLimbs
Tomoya Sasaki (JP), MHD Yamen Saraiji (SY)

MetaLimbs adds “new arms” that can be freely manipulated by strapping on two robotic arms.

Myriad (Tulips) + Mosaic Virus 
Anna Ridler (GB)

Drawing historical parallels from the “tulip-mania” that swept across Netherlands/Europe in the 1630s to the speculation currently going on around crypto-currencies, the video work Mosaic Virus is generated by an artificial intelligence (AI).

ObOrO
Ryo Kishi (JP)

ObOrO is a fragile kinetic light that has fluctuations and fascinates people with its frailty and instability.

+b (ORBIT)
Michael Saup (DE), Andrea Winter (DE), Andreas Erhart (DE)

The work illustrates how this mastery is really the reiteration of a profound error and the subsequent compounding of that error.

79530 Self Portraits
Mario Klingemann (DE)

This work explores how a feedback loop of generative adversarial neural networks (GANs) is transforming errors into meaning.

Sensible Data
Martin Hertig (CH)

Sensible Data ist eine interaktive Installation bestehend aus drei Maschinen, die dazu einladen, einen Reisepass aus Ihren persönlichen Daten zu erstellen.

Smile to Vote – Political Physiognomy Analytics
Alexander Peterhaensel (DE)

Smile to Vote escalates the latest research findings in the field of psychometrics and merges them with the worry-free large-scale implementation of facial recognition systems in lifestyle products.

Spiel | an in-situ performance for prepared mouth
Peter van Haaften (CA), Michael Montanaro (CA)

Spiel physically unravels the tenuous synesthetic relationship between what is seen, heard and understood.

The MOMENT
Rachel Ramchurn (UK), Richard Ramchurn (UK)

The MOMENT is an interactive film which uses a Brain Computer Interface to collect attention data from the viewer that is recombined into a real-time narrative.

Die Tonfälle
Anatol Bogendorfer (AT), Hörstadt (AT)

Can the tones of voice of an online linguistic culture be examined and portrayed artistically?

Useless Weapons Series
Alexandra Ehrlich Speiser (AT)

A glitch is an “error” in a system. Glitches arise, almost like the spirit of the machine, emerging from the depths just to say “hello” in their own form on the surface.

Wikileaks: A Love Story
Anna Ridler (GB)

This installation shows the collision of public and private that sits at the heart of the Wikileaks project.

Error in Progress

Acceder
Nani Gutiérrez (CL)

Acceder illustrates the communication between the different Chilean authorities during the earthquake and the tsunami that followed on February 27, 2010.

Amygdala
Marco Donnarumma (DE/IT)

Amygdala is an installation exploring the essence of humans' expectations and anxieties over artificial intelligence (AI) and robotics.

Anima
Risako Kawashima (JP), Yasuaki Kakehi (JP)

In our work called Anima, we literally utilize our breath as an interface to activate a lighting system.

aqua_forensic
Robertina Šebjanič (SI), Gjino Šutić (HR)

aqua_forensic illuminates the invisible anthropogenic (pharmaceutical) chemical pollutants – residues of human consumption – “monsters” in the waters.

Aquatocene / subaquatic quest for serenity
Robertina Šebjanič (SI)

Aquatocene investigates the phenomenon of underwater noise pollution created by humankind in the seas and oceans’.

ArchaeaBot
Anna Dumitriu (GB), Alex May (GB)

The project is based on new research about archaea (the oldest life-forms on Earth) combined with the latest innovations in machine learning and artificial intelligence.

The Artificial Uterus
Haruo Usuda (JP), Matt Kemp (AU)

The present aim of this work is to bring to clinic a functioning life-support platform for infants born at the current border of viability.

Bottled Songs 3 & 4
Chloé Galibert-Laîné (FR), Kevin B. Lee (DE/US)

The Bottled Songs of Lost Children is a series of video letters investigating desire, power and terrorism in online and social media.

Carmine
Ben G. Fodor (HU/AT)

In a darkened exhibition space, a black cube equipped with special glass-optics projects lines and points of carmine-red laser light onto the space’s walls.

Give my creation...Life!
OPN Studio – Susana Ballesteros (ES), Jano Montañés (ES)

Give my creation… Life! is based on the generation of energy through the heartbeat, with the aim of granting autonomy to a machine.

Dead Pixel
Friedrich Boell (DE)

The installation consists of eight panels of acrylic glass with iPhone displays which hang on a steel frame.

The Art of Deception
Isaac Monté (BE), Toby Kiers (US)

With this collection of 21 transformed hearts we explore how biological interventions and aesthetic manipulation can be used as tools for the ultimate deception

Defective Apparatus
Roy Macdonald (CL)

This project takes the form of an interactive installation driven by a laser beam which interacts with the audience by bouncing on a number of computer-controlled mirrors in order to avoid people.

Ecocide in Indonesia
Forensic Architecture (UK)

The environment – whether built, natural, or the entanglement of the two – is not a neutral background against which violence unfolds. Its destruction is also not always the unintended “collateral damage” of attacks aimed at other things.

FrAgile 6 – Pahoehoe Beauty
Marjan Colletti (IT, AT, GB), Daniela Mitterberger (AT), Tiziano Derme (IT, AT), Georg Grasser (AT)

Fully robotically 3-D-printed, Pahoehoe is a landscape, a garden – a chimera of both natural and man-made materials, objects and species.

Glorias
Cristóbal Cea Sánchez (CL)

Glorias uses 3-D-animation methods to develop an investigation of the symbolic significance of a particular event.

Heavenly Bodies
Bea Haines (UK)

Heavenly Bodies was created by using a Scanning Electron Microscope to visualize the detailed topography of the stones’ surface, transmuting them into objects of celestial beauty.

Infinite In-Between
Mojca Založnik (SI)

In the project Infinite In-Between the author discusses the intermediate field between objectified medical diagnosis and anomalies that avoid this enforced objectivity.

INDUSTRIAL JP
Industrial JP (JP)

INDUSTRIAL JP is a music label that creates and distributes musical compositions and music videos by re-editing video samplings of machine tools in operation and field recordings of sound in small factories located here and there in Japan.

Mare Clausum
Forensic Oceanography (CH/IT), Forensic Architecture (UK)

Forensic Oceanography and Forensic Architecture have investigated two cases central to this ongoing Mare Clausum research, The Iuventa and Sea Watch vs. Libyan Coast Guard

MetaLimbs
Tomoya Sasaki (JP), MHD Yamen Saraiji (SY)

MetaLimbs adds “new arms” that can be freely manipulated by strapping on two robotic arms.

πTon
Cod.Act (CH)

A long rubber tube, closed in a loop, is animated by contortions and undulations like an invertebrate body.

in the rain
Yuki Anai (JP), Hideaki Takahashi (JP)

Creating a rainfilled world, my “rainy world,” may help open the door to people’s pasts.

Real-time History
Foundland Collective – Lauren Alexander (ZA/NL), Ghalia Elsrakbi (SY/NL)

Foundland Collective reveals an on-going collection of social media evidence related to the conflict in Syria, sharing projects developed in 2012 and 2018.

Remains
Quayola (UK/IT)

Remains is an ongoing project focusing on nature and the tradition of landscape paintings.

SEER: Simulative Emotional Expression Robot
Takayuki Todo (JP)

SEER is a compact humanoid robot developed as results of deep research on gaze and human facial expression.

Self Reflected
Greg Dunn, Brian Edwards, Will Drinker

Self Reflected was created to remind us all that the most marvelous machine in the known universe is at the core of our being and is the root of our shared humanity.

Sovereignty
Kathrin Stumreich (AT)

The focal point is a translucent flag; its movement choreography is controlled by complex robotics.

tangibleFlux φ plenumorphic ∴ chaosmosis
Navid Navab (CA/IR)

A sensorial installation that invites participants to intimately encounter the ontogenesis of vital patterns through the spontaneous formation of temporal textures that emerge from material-energy fields.

Triaxial Pillars II and Argos
Yunchul Kim (KR)

Particles, fluid, machines, other objects, and humans are interwoven in this work. It expands the spacetime of works, the reality of materials, materiality and even its meanings.

unearth / Paleo-Pacific
Shun Owada (JP)

unearth / Paleo-Pacific is a project that explores the fundamental elements of sound: the atmosphere and time.

the weight of light
Martin Hesselmeier (DE), Andreas Muxel (AT)

For the weight of light, dots of light appear to have mass, momentum and kinetic energy on physical paths.